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- // :SHOW:1
- // :CATEGORY:Gaming
- // :NAME:Falling walkway script
- // :AUTHOR:Ferd Frederix
- // :KEYWORDS:Game, Bridge
- // :REV:2.0
- // :WORLD:OpenSim
- // :DESCRIPTION:
- // A part of a bridge or walkway that falls when walked on.
- // Put in a walkway and reset it. When an avatar walks on it, it will move downward 2 meters for one minute, then restore.
- // Place Hypergate water below the prim for them to fall into.
- // :CODE:
- Reset()
- {
- llSetStatus(STATUS_PHANTOM, FALSE);
- llVolumeDetect(FALSE);
- llSleep(0.1);
- llVolumeDetect(TRUE);
- }
- vector initPos;
- default
- {
- state_entry()
- {
- initPos = llGetPos();
- Reset();
- }
-
- collision_start(integer num) {
- if (osIsNpc(llDetectedKey(0)))
- return;
- vector newPos = initPos;
- newPos.z -= 2;
- llSetPos(newPos);
- llSetTimerEvent(60);
- }
-
- timer()
- {
- Reset();
- llSetPos(initPos);
- llSetTimerEvent(0);
- }
-
-
- changed(integer what) {
- if (what & CHANGED_REGION_START)
- llResetScript();
- }
- }
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