xs_foodbowl_anim.lsl 15 KB

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  1. // :CATEGORY:XS Pet
  2. // :NAME:XS Pet Robot
  3. // :AUTHOR:Ferd Frederix
  4. // :KEYWORDS: Pet,XS,breed,breedable,companion,Ozimal,Meeroo,Amaretto,critter,Fennux,Pets
  5. // :CREATED:2013-09-06
  6. // :EDITED:2014-01-30 12:24:20
  7. // :ID:988
  8. // :NUM:1447
  9. // :REV:0.50
  10. // :WORLD:Second Life, OpenSim
  11. // :DESCRIPTION:
  12. // XS Pet xs_foodbowl_anim
  13. // :CODE:
  14. // xs_foodbowl_anim
  15. // tunable constants
  16. integer PIE = FALSE; // set to TRUE for pie slices, set to FALSE for Vertical liquid/plasma effect
  17. // START OF COPIED file 'Global Constants.txt' from the Debug folder. It has to be the same in all files
  18. // If you change this in any script, change it in all of them, please. It works a lot better that way.
  19. // This is code based on Version 0.50 01-30-2014
  20. // For version history, see file revisions.txt
  21. //
  22. // LICENSE
  23. /////////////////////////////////////////////////////////////////////
  24. // This code is licensed as Creative Commons Attribution/NonCommercial/Share Alike
  25. // See http://creativecommons.org/liceses/by-nc-sa/3.0/
  26. // Noncommercial -- You may not use this work for commercial purposes, i.e., you cannot sell this script in any form, including derivatives.
  27. // If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.
  28. // This means that you cannot sell this or derivative code by itself, but you may share and use this code in any object or virtual world.
  29. // You must attribute authorship in the original scripts to Ferd Frederix and Xundra Snowpaw, and leave this notice intact.
  30. // You do not have to give back to the community any changes you make, however, code changes would be greatly appreciated!
  31. //
  32. // Exception: I am allowing this script to be used in an original build and sold with the build.
  33. // You are not selling the script, you are selling the build. If you want to sell these scripts, write your own or use the original at http://code.google.com/p/xspets/
  34. // Note: Xundra Snowpaw's license was 'New BSD' license and adding additional licenses is allowed.
  35. // Based on code from Xundra Snowpaw
  36. // New BSD License: http://www.opensource.org/licenses/bsd-license.php
  37. // Copyright (c) 2010, Xundra Snowpaw
  38. // All rights reserved.
  39. // Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
  40. //* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  41. //* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
  42. // in the documentationand/or other materials provided with the distribution.
  43. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
  44. // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
  45. // BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  46. // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  47. // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
  48. // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  49. ////////////////////////////////////////////////////////////////////
  50. // DEBUG - lets you see and hear wtf is happening
  51. integer debug = FALSE; // set to TRUE TO hear a lot of chat
  52. // This section has a few tuneable items that MUST be changed for any new pet
  53. // SECURITY
  54. string SECRET_PASSWORD = "top secret string"; // must use a password unique to any species of animal, when ENCRYPT= TRUE. Otherwise you will find Pet type A fucking pet type B.
  55. integer SECRET_NUMBER = 99999; // any number thats a secret, not necessary to change usually, this is used when pets are born and eggs are rezzed to establish a comm channel.
  56. integer ENCRYPT = TRUE; // set to TRUE to encrypt all data, Some Opensim worlds prefer FALSE due to parsing bugs, TRUE is the most secure. If FALSE you MUST change the FOOD_CHANNEL and other channels for different pets. or they will literally fuck each other.
  57. // if you add the UUID for your avatar here, you can change it later
  58. // and other alts or friends can change it too, and all of you can work on these pets.
  59. // If you leave it blank, only the creator of the root prim can work on these pets.
  60. key YOUR_UUID = "";
  61. // PET NAMES - YOU MUST CHANGE THEM HERE AND IN THE ROOT PRIM OF THE OBJECT - THEY MUST MATCH EXACTLY
  62. /////////////////////////
  63. string MaleName = "Troubot"; // Must be the name of your animal
  64. string FemaleName = "Troubot"; // The name of the female pet, if a different shape or prim count. Can be the same as the Male for pets like the robot that are unisex.
  65. string Egg = "Nut and Bolt"; // was 'XS Egg', must be the name of your egg
  66. string Crate = "Transport Spaceship"; // was XS-Cryocrate, must be the name of the crate you package pets in
  67. string HomeObject = "Home Flag"; // was "XS Home Object", must be the name of your Home Post indicator
  68. string EggCup = "Toolbox"; // was "XS Egg Cup", must be the name of your egg holder
  69. // any other object names are 'do not cares'.
  70. // NOTHING NEEDS TO BE CHANGED BELOW, BUT CAN BE CHANGED IF YOU DO IT EVERYWHERE
  71. // misc tunables
  72. float GROWTH_AMOUNT = 0.10; // 10% size increase each day for MaxAge days = 200% (double size after 7 days)
  73. integer MaxAge = 7; // stop growing in seven days. 10% growth compounded daily means that your pet will be 194% larger ( 2x, basically) in 7 days.
  74. integer UNITS_OF_FOOD = 168; // food bowl food qty, used by food bowl only
  75. float secs_to_grow = 86400; // grow daily = 86400 seconds
  76. float FOOD_BOWL_SCAN_INTERVAL = 1800.0; // look for food every 3 hours
  77. float fPregnancy = 172800.0; // how many seconds to lay an egg = 2 days or 48 hours.
  78. float MALE_TIMEOUT = 900.0 ; // in seconds, female waits this long in one spot for a male to arrive
  79. float SEX_WAIT = 10800.0; // How often they desire sex = 3 hours
  80. float fDaysToAdult = 7; // 7 days to become old enough to breed.
  81. integer SECONDS_BETWEEN_FOOD_NORMAL = 14400; // number of seconds to get hungry = 4 hours
  82. integer SECONDS_BETWEEN_FOOD_HUNGRY = 3600; // number of seconds before hunger count increases = 1 hour
  83. integer MAXIMUM_HUNGER = 30; // They die after a month with no food.
  84. // I control versions by Subversion Source Code Control. But the updater needs a version numbert in world.
  85. // This is the Protocol version. If you change this, then all pets with a lower version will be updated by the updater
  86. float VERSION = 0.50;
  87. // the leg sizes are safe to leave alone or set to 0 if you use a thin base prim, these are from the original Quail
  88. float LegLength = 0.064; // length of pet leg??? - not sure
  89. float LegOffset = 0.052399; // This is added to the Post Z to position the pet
  90. // the following are global constants and do not need to be changed
  91. // Prim animation linkmessages are sent by scripts on Link Message number 1
  92. // The strings are the names of the animations that are recorded.
  93. // No need to change them unless you want to change names of the animations when you run the prim animator, or you add additional link messages
  94. // If your pet walks, you need to record these names and save them in the notecard
  95. //
  96. // Example:
  97. // llMessageLinked(LINK_SET, LINK_ANIMATE, ANI_STAND, "");
  98. // The above line will play the pre-recorded 'stand up' animation "stand" using the animator script.
  99. // The following animations are used in the pet. You can add your own.
  100. string ANI_STAND = "stand"; // default standing animation
  101. string ANI_WALKL = "left"; // triggers Left foot and Right arm walk animation
  102. string ANI_WALKR = "right"; // triggers Right foot and Left arm walk animation
  103. string ANI_SLEEP = "sleep"; // Sleeping
  104. string ANI_WAVE = "wave"; // Calling for sex, needs help with food, etc.
  105. // Channel assignments
  106. // if you change any of these constants, change it everywhere and in the list in XS_Debug so it can print them
  107. // If you turn encryption FALSE, you MUST change these between species of pets are they will fuck with each other. Literally.
  108. integer FOOD_CHANNEL = -999191;
  109. integer ANIMAL_CHANNEL = -999192;
  110. integer EGG_CHANNEL = -999193;
  111. integer HOME_CHANNEL = -999194;
  112. integer BOX_CHANNEL = -999195;
  113. integer ACC_CHANNEL = -999196;
  114. integer UPDATE_CHANNEL = -999197;
  115. integer API_CHANNEL = -999198;
  116. // global link messages to control the animal, never any need to change these.
  117. // They are exposed here so they will be the same everywhere. This uses a bit of RAM, but who cares?
  118. integer LINK_ANIMATE = 1; // messages on num 1 are assumed to be directed at the prim animator.
  119. integer DECREASE_FOOD = 100; // used in the food bowl.
  120. integer LINK_AGE_START = 800; // when pety is rezzed and secret_number is sent by brain to breeder, eater and infomatic get booted up
  121. integer LINK_TEXTURE = 801; // ask for a new texture, or paint a color
  122. integer LINK_BREEDNAME = 802; // the name of the pet texture from the texture server notecard
  123. integer LINK_FOOD_CONSUME = 900; // from movement to brain when close to food, brain then consumes a random amount up to 10000
  124. integer LINK_FOODMINUS = 901; // xs_brain receives FOOD_CONSUME, decrement hunger (eat)
  125. integer LINK_HUNGRY = 903; // sent by eater (string)hunger_amount, checks each hour
  126. integer LINK_HAMOUNT = 904; // hunger_amount = (integer)str,m updates the hunger amount in scripts
  127. integer LINK_SET_HOME = 910; // loc ^ dist
  128. integer LINK_MOVER = 911; // tell mover to rest for str seconds
  129. integer LINK_FOODIE_CLR = 920; // clear all food_bowl_keys and contents
  130. integer LINK_FOODIE = 921; // send FOOD_LOCATION coordinates to movement
  131. integer LINK_COLOR1 = 930; // colour1
  132. integer LINK_COLOR2 = 931; // colour2
  133. integer LINK_SEX = 932; // sex
  134. integer LINK_SHINE = 933; // shine
  135. integer LINK_GLOW = 934; // glow
  136. integer LINK_GEN = 935; // generation
  137. integer LINK_RESET_SIZE = 936; // reset size to 1
  138. integer LINK_MAGE = 940; // xs_brain sends, xs_ager consumes, adds str to age, if older than 7 days, will grow the animal
  139. integer LINK_DAYTIME = 941; // xs_ager consumes, starts a timer of 86,400 seconds in xs_ager
  140. integer LINK_GET_AGE = 942; // get age from xs_ager and sent it on channel 943
  141. integer LINK_PUT_AGE = 943; // print age from xs_ager
  142. integer LINK_PACKAGE = 950; // look for a cryo_crate
  143. integer LINK_SEEK_FEMALE = 960; // MALE_BREED_CALL
  144. integer LINK_MALE_BREED_CALL = 961; // triggered by LINK_SEEK_FEMALE
  145. integer LINK_SIGNAL_ELIGIBLE = 962; // sent by female when hears LINK_MALE_BREED_CALL
  146. integer LINK_FEMALE_ELIGIBLE = 963; // sent when it hears in chat FEMALE_ELIGIBLE
  147. integer LINK_CALL_MALE = 964; // if LINK_FEMALE_ELIGIBLE && looking_for_female
  148. integer LINK_MALE_ON_THE_WAY = 965; // triggered by LINK_CALL_MALE
  149. integer LINK_FEMALE_LOCATION = 966; // female location, sends coordinates of a female
  150. integer LINK_RQST_BREED = 967; // sent when close enough to male/female
  151. integer LINK_CALL_MALE_INFO = 968; // sent by xs_breeding, this line of code was in error in v.24 of xs_breeding see line 557 and 636 of xs_brain which make calls and also xs_breeding which receives LINK_MALE_INFO.
  152. integer LINK_MALE_INFO = 969; // Breeding failed, sent info
  153. integer LINK_LAY_EGG = 970; // Rez Object(Egg...
  154. integer LINK_BREED_FAIL = 971; // key = father, failed, timed out
  155. integer LINK_PREGNANT = 972; // chick is preggers
  156. integer LINK_SOUND_OFF= 974; // sound is off
  157. integer LINK_SOUND_ON= 973; // sound is on
  158. integer LINK_SLEEPING = 990; // close eyes
  159. integer LINK_UNSLEEPING = 991; // open eyes
  160. integer LINK_SOUND = 1001; // plays a sound if enabled
  161. integer LINK_SPECIAL = 1010; // xs_special, if str = "Normal", removes script
  162. integer LINK_EFFECTS_ON = 2000; // particle effects in the packger
  163. integer LINK_PREGNANCY_TIME = 5000; // in seconds as str
  164. integer LINK_SLEEP = 7999; // disable sleep by parameter
  165. integer LINK_TIMER = 8000; // scan for food bowl about every 1800 seconds
  166. integer LINK_DIE = 9999; // death
  167. string Copyright = " (c)2014 by Ferd Frederix"; // You cannot change this line, but you can change the code that prints it!
  168. // See License agreements above.
  169. // Attribution is required, as these files are copyrighted.
  170. DEBUG ( string msg){
  171. if (debug) {
  172. llOwnerSay(llGetScriptName() + ":" + msg);
  173. }
  174. }
  175. ///////// end global Link constants ////////
  176. // END OF COPIED CODE
  177. // globals
  178. integer food_left;
  179. // code
  180. // allow either a UUID to be entered, or not, and still maintain security
  181. integer CheckPerms()
  182. {
  183. if (YOUR_UUID != "" && llGetOwner() != YOUR_UUID)
  184. return 1;
  185. if (llGetOwner() != llGetCreator())
  186. return 1;
  187. return 0;
  188. }
  189. default
  190. {
  191. state_entry()
  192. {
  193. food_left = UNITS_OF_FOOD;
  194. if ( ! CheckPerms() ) // V .30 was backwards, needed the !
  195. {
  196. float i = 0 ;
  197. while (i <= 1.01)
  198. {
  199. if (PIE)
  200. llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_CYLINDER, PRIM_HOLE_DEFAULT, <0, i, 0>, 0, <0, 0, 0>, <1.0, 1.0, 0.0>, <0,0,0>]);
  201. else
  202. llOffsetTexture(1,1 - i/2,ALL_SIDES);
  203. llSleep(.5);
  204. i += .1 ;
  205. }
  206. llOffsetTexture(1,1,ALL_SIDES);
  207. }
  208. }
  209. link_message(integer sender, integer number, string str, key id)
  210. {
  211. if (number == DECREASE_FOOD) {
  212. // its a decrease message
  213. integer amount = (integer)str;
  214. food_left = food_left - amount;
  215. if (PIE)
  216. {
  217. // do the pie slice thing
  218. float cut_amount = ((float)food_left / (float)UNITS_OF_FOOD) * 0.95;
  219. llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_CYLINDER, PRIM_HOLE_DEFAULT, <0, cut_amount, 0>, 0.0, <0, 0, 0>, <1.0, 1.0, 0.0>, <0,0,0>]);
  220. }
  221. else
  222. {
  223. // do the vertical plasma draining effect
  224. float offset_amount = 1 - ((float)food_left / (float)UNITS_OF_FOOD) /2;
  225. llOffsetTexture(1,offset_amount,ALL_SIDES); // slide the texture
  226. }
  227. }
  228. }
  229. }