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- // :CATEGORY:XS Pet
- // :NAME:XS Pet Robot
- // :AUTHOR:Ferd Frederix
- // :KEYWORDS: Pet,XS,breed,breedable,companion,Ozimal,Meeroo,Amaretto,critter,Fennux,Pets
- // :CREATED:2013-09-06
- // :EDITED:2014-01-30 12:24:21
- // :ID:988
- // :NUM:1450
- // :REV:0.50
- // :WORLD:Second Life, OpenSim
- // :DESCRIPTION:
- // XS Pet Particle Script
- // :CODE:
- /////////////////////////////////////////////////////////////////////
- // This code is licensed as Creative Commons Attribution/NonCommercial/Share Alike
- // See http://creativecommons.org/licenses/by-nc-sa/3.0/
- // Noncommercial -- You may not use this work for commercial purposes
- // If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.
- // This means that you cannot sell this code but you may share this code.
- // You must attribute authorship to me and leave this notice intact.
- //
- // Exception: I am allowing this script to be sold inside an original build.
- // You are not selling the script, you are selling the build.
- // Ferd Frederix
- // Particle Script 0.3
- // Created by Ama Omega
- // 10-10-2003
- // 11-15-2011 mods by Ferd Frederix for XS Pets
- // makes particles when triggered by xs_cryocrate
- // 11-15-2011 Added Link message EFFECTS_ON for particles or other effects when rezzing an egg
- integer LINK_EFFECTS_ON = 2000; // special particle plug in effects enabled
- // tunables
- integer debug = TRUE; //if set to TRUE a touch to the base will turn on effects
- // Mask Flags - set to TRUE to enable
- integer glow = TRUE; // Make the particles glow
- integer bounce = TRUE; // Make particles bounce on Z plan of object
- integer interpColor = TRUE; // Go from start to end color
- integer interpSize = TRUE; // Go from start to end size
- integer wind = FALSE; // Particles effected by wind
- integer followSource = FALSE; // Particles follow the source
- integer followVel = TRUE; // Particles turn to velocity direction
- // Choose a pattern from the following:
- // PSYS_SRC_PATTERN_EXPLODE
- // PSYS_SRC_PATTERN_DROP
- // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
- // PSYS_SRC_PATTERN_ANGLE_CONE
- // PSYS_SRC_PATTERN_ANGLE
- integer pattern = PSYS_SRC_PATTERN_EXPLODE;
- // Select a target for particles to go towards
- // "" for no target, "owner" will follow object owner
- // and "self" will target this object
- // or put the key of an object for particles to go to
- key target = "self";
- // Particle paramaters
- float age = 5; // Life of each particle
- float maxSpeed = .05; // Max speed each particle is spit out at
- float minSpeed = 0; // Min speed each particle is spit out at
- string texture = ""; // Texture used for particles, default used if blank
- float startAlpha = 1; // Start alpha (transparency) value
- float endAlpha = .1; // End alpha (transparency) value
- vector startColor = <1,0,1>; // Start color of particles <R,G,B>
- vector endColor = <1,0,1>; // End color of particles <R,G,B> (if interpColor == TRUE)
- vector startSize = <0.050,0.05,1.9>; // Start size of particles
- vector endSize = <.020,.020,1.9>; // End size of particles (if interpSize == TRUE)
- vector push = <0.0,0.0,0>; // Force pushed on particles
- // System paramaters
- float rate = 0.1; // How fast (rate) to emit particles
- float radius = .02; // Radius to emit particles for BURST pattern
- integer count = 10; // How many particles to emit per BURST
- float outerAngle = 0.5; // Outer angle for all ANGLE patterns
- float innerAngle = 10; // Inner angle for all ANGLE patterns
- vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source
- float life = 0; // Life in seconds for the system to make particles
- // Script variables
- integer flags;
- updateParticles()
- {
- flags = 0;
- if (target == "owner") target = llGetOwner();
- if (target == "self") target = llGetKey();
- if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
- if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
- if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
- if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
- if (wind) flags = flags | PSYS_PART_WIND_MASK;
- if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
- if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
- if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
- llParticleSystem([ PSYS_PART_MAX_AGE,age,
- PSYS_PART_FLAGS,flags,
- PSYS_PART_START_COLOR, startColor,
- PSYS_PART_END_COLOR, endColor,
- PSYS_PART_START_SCALE,startSize,
- PSYS_PART_END_SCALE,endSize,
- PSYS_SRC_PATTERN, pattern,
- PSYS_SRC_BURST_RATE,rate,
- PSYS_SRC_ACCEL, push,
- PSYS_SRC_BURST_PART_COUNT,count,
- PSYS_SRC_BURST_RADIUS,radius,
- PSYS_SRC_BURST_SPEED_MIN,minSpeed,
- PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
- PSYS_SRC_TARGET_KEY,target,
- PSYS_SRC_INNERANGLE,innerAngle,
- PSYS_SRC_OUTERANGLE,outerAngle,
- PSYS_SRC_OMEGA, omega,
- PSYS_SRC_MAX_AGE, life,
- PSYS_SRC_TEXTURE, texture,
- PSYS_PART_START_ALPHA, startAlpha,
- PSYS_PART_END_ALPHA, endAlpha
- ]);
- }
- Move()
- {
- llSetAlpha(0.3,ALL_SIDES); // visible
- updateParticles();
- // no need to turn them off, we will die, but it is possible there was an errors mso we wait a while and shut themdown.
- llSleep(10);
- llParticleSystem([]); // particles OFF
- llSetAlpha(0,ALL_SIDES); // invisible
- }
- default
- {
- state_entry()
- {
- llSetAlpha(0,ALL_SIDES); // invisible
- llParticleSystem([]); // particles OFF
- }
- touch_start(integer p)
- {
- if (debug)
- Move();
- }
- link_message(integer sender_num, integer num, string str, key id)
- {
- if (num == LINK_EFFECTS_ON)
- {
- Move();
- }
- }
- }
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