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- 0. Before you IM me.
- I think it is important to mention it again in the very beginning - if you think this tool is useful, I
- would be interested to see how much,
- and indeed the tips are much more appreciated than random IMs :-) I also do live music - and
- similar to live music, it is not *required* to tip the performer/author. However, your desire to share
- some of your cash does express the extent of your satisfaction with the product, so I am making
- this experiment to see if this works.
- Once again - this tool is and has to be free as in beer and free as in speech. If someone charged
- you for getting it, they violated the GPL - please file an AR and get the
- free copy from my location. Where - it is mentioned in the http://daltonic.blogspot.com/ in the
- entries with the tag "primskirtbuilder".
- IMPORTANT: REQUESTS FOR HELP.
- I do not have much time at all, and I prefer not to spend it on answering questions. if you have
- something specific to ask - drop me an email at dalienta@gmail.com - if the question/bug report
- is valid, it will be acted upon and answered on my blog - http://daltonic.blogspot.com, in an entry
- with the tag "primskirtbuilder". For those impatient that require the help "right now" - I probably
- can help, take a look at the last section of the manual for my consulting fees before IMing me to
- ensure that we are in full understanding. If you want an alternative form of licensing or want
- unrelated consulting help - drop me an email with the description of what you want, and I will
- reply as my time permits. Please do not consider it as any form of hostility - it is just to ensure my
- personal time is spent in the most efficient manner. Thanks for your understanding :-)
- 1. The contents of the package
- The builder, which looks like a posing stand, contains:
- - EULA
- - GNU License (GPL) - read this before making any mods
- - Introduction - first time read for the new owners
- - pose stand script
- - prim (used to create the skirts and control elements)
- - Vint's prim skirt builder manual - the manual you are reading
- - waist - the texture for the geometry control prim
- Pay attention, that all the skirts it creates, have the same creator as the creator of the "prim" - that
- is, me,
- Dalien Talbot (or the previous owner, if you grabbed a copy from someone). It may be ok if you
- build the clothes for yourself, but if you want to resell your creations,
- you might want to change the creator to be you. How this is done is described in the section
- "Changing the creator".
- At first feel free to practice, so you are familiar with how the tool works.
- 2. Getting started
- Rez the stand onto the ground, and either click it or stand on it. If you stand on it, you will get into
- the "edit appearance" pose, which can be convenient if you want to see how the skirt looks on
- yourself. If you do not want that, clicking is exactly the same.
- You will get a dialog, which will say how many prims will the skirt have, and three buttons: "More",
- "Less", and "Rez...".
- The "More" and "Less" will increase or decrease the number of prims, and "Rez..." will create the
- skirt and control elements. You can go up to 60 prims in the skirt, but this is not very sim-friendly -
- some of the calculations are rather intensive, and it may make the things slow. (Also, wearing
- such a monster will create a lag for the others - so think twice before creating it).
- Once you have hit "Rez...", wait until the rezzing finishes, it takes some time.
- In the end, you will see the prims in the skirt shape above the platform, a green ball in the center
- of it, and two control prims - one on the left, which looks the same as the the prims making up the
- skirt - "appearance control" prim, and one on the right, with the circle and the "Waist size" written
- on it - "geometry control" prim.
- IMPORTANT: never change the skirt prims directly! All the manipulations are to be done via the
- left and right control prims.
- Also, be sure to not do the changes too fast - and especially do not touch anything while the skirt
- is being linked - this may have unpredictable effects!
- Both of the control prims have a quick reference in the text above them, but below is a more
- verbose description.
- 3. Changing the appearance of the skirt prims (using the appearance control prim)
- Simply edit the appearance control prim on the left, and most of the changes will be automatically
- replicated to all the skirt prims at once. The changes get replicated in 1-2 seconds - to speed up
- the editing, only the last state of the object is transferred.
- "Most of the changes" includes:
- - prim type (box/circle/cylinder/etc. - sculpted prims would NOT work.)
- - prim scale (X/Y/Z size)
- - flex characteristics - note that e.g. sphere can not be "flex"
- - textures/colors/transparency on each of the sides or all of them - same as for "normal" editing.
- One note about the flex objects and size replication - I have noticed that for the flex objects,
- changing the sizes on axis other than Z results in no visible effect - it may be a bug in the script,
- or, more probably the bug in SL (since when you click those prims subsequently, they get the
- correct sizes).
- Another thing is that the flex parameters do not seem to take effect immediately if you change
- them - you might want to flip the "flex" setting off, wait for it to replicate, and then turn it on again.
- It may be a bug in SL or in the script - maybe I take a look at this later on.
- Note, that also changing the position for the appearance control prim affects the position of the
- skirt - by moving it, you will move the whole set of the prims for the to-be skirt at the same
- distance. I tried to be smart about changing the size of the prim - since when you change it in the
- GUI, the center of the prim also drifts - these changes should not normally cause any movements
- of the skirt.
- NOTE: the textures that you use, have to have the "copy" permission set!
- 4. Changing the waist size / flare / bend (using the geometry control prim)
- The shape of the circle (or ellipse, in most cases :) with the text "waist size" is exactly the same
- as the shape of the imaginary ellipse on the waist line, from which the prims are hanging. The
- sizes are proportional - except the geometry control prim is a few times bigger for your
- convenience.
- So, editing the Y-size or Z-size will allow you to change the shape of the ellipse along which the
- prims are positioned.
- The Y-angle represents the flare - how much do the skirt prims ... umm... well... how much do
- they "flare" :) the angle is relative the vertical - i.e. "0" would mean they are vertical, "90" degrees
- would mean they "grow out" horizontally. Turning off the flex will make the things look more vivid.
- When you rotate the geometry control prim using the "green" circle, you can go only up to angle
- of 90 degrees. If you manually stick in the bigger values into the editor box, you can get the skirts
- looking *upwards* :-) (Not sure why anyone would want to do that, but still thought I'd let you
- know.)
- NOTE: the original LoopRez had both the coordinates and the radius and the rotation relative the
- center of the prims. I found it inconvenient, so in my scenario all of these are done relative to the
- waist line.
- The X-size of the geometry control prim represents the "bend coefficient" - it changes the Z-
- position of the prims depending on their place on the virtual ellipse. Allosw for a fancier-looking
- skirts, I suppose :-)
- 5. Changing the number of prims
- Midway through your work, you might realize that you have taken too few or too many prims - no
- problem! click on the stand or the skirt itself, and the menu will popup.
- Use the already familiar "More" and "Less" buttons to set the number of prims you need, and then
- click "Rez..." - the current skirt will get wiped, and the one with the new number of prims will re-
- rez. Again, give it some time, do not hurry !
- 6. Finalizing your work
- Once you are happy with how your skirt looks like, you will want to link it. While it can be done
- manually, I do think it is a boring exercise. So, I made the script such that it links it for you!
- Click on the stand (or on the skirt itself) to get the menu. In the menu, click "Link...". You will see
- a popup asking you for a permission to link the objects - answer "Yes" (otherwise it would not
- work), and wait. When the linking process is finished, the resulting skirt will be moved to the left
- and front from the posing stand by 1 meter,
- feel free to rename it as you like, take into the inventory and try wearing! :-)
- The only thing you might want to adjust then is its position on your body - you can do it while
- hitting "edit" on the skirt itself while wearing it, and moving it up/down.
- Since the green ball is the root prim of the linked set, besides the vertical adjustment, normally
- there should be no other quirks needed.
- 7. Cleaning up
- You can delete all the rezzed prims by clicking the stand, and hitting the "Wipe all..." button. this
- will leave only the posing stand, which you can take back into the inventory.
- Also, if you take away the posing stand, and leave the control prims hanging in the air - they will
- self-destruct in approximately 1 hour.
- Have fun and enjoy your skirts!! :-)
- ---------------------------------------------------------------------------------------------------------------------------------
- -----------------------------------------
- Advanced/Commercial: Changing the creator for the skirt prims
- ---------------------------------------------------------------------------------------------------------------------------------
- -----------------------------------------
- Okay, this may be a difficult operation for some... read very very very carefully, and then follow
- step by step - PRECISELY.
- If it does not work - then repeat it again. If it still does not work - you are probably doing
- something wrong. Reread and retry again.
- DISCLAIMER (read carefully before IMing me for help with this part): You can hire me for help if I
- am online (no guarantees I will do it though - depends on my availability) - but since this is a
- boring activity (and since you will probably be making the money after it), be prepared that I will
- charge for this consulting.
- L$1500 is the disturbance compensation which includes also 15 minutes of consulting time (it
- should not take more than that), all the time spent on top of that that it is L$900 for every other full
- 15 minutes spent. (Yeah, I am not cheap, but still it is way cheaper than I would cost IRL :) You
- can indeed also ask for the help of your friendly scripter - this operation is not complex at all for
- someone who has done it, I just want to avoid spending all the time in SL moving the scripts
- between the objects :-)
- So, now that you have read the above scary passage, and are determined to save some money
- by doing it yourself, here is how to do it:
- 1) rez the posing stand from your inventory (since it is full-mod, you now have 2 objects - one in
- the inventory which will be the "backup copy", and one rezzed - which will be your working copy).
- If you have only one copy - means someone has reset the permissions on the objects - hence
- violating the GPL. Go and complain back to them! :)
- 2) Right-click on the stand and choose "Edit..." from the pie menu.
- 3) in the dialog with "General | Object | Features | Texture | Content" tabs, click on the tab named
- "Content"
- 4) drag the prim object named "prim" onto the ground.
- 5) you will see the dialog change, and in the "Content" tab there will be now the content of this
- prim - a single script called "positioning/control"
- 6) drag this script into your inventory
- 7) create a new prim, which would have the desired characteristics as a starting prim for the skirt
- (flex/textures/etc).
- NOTE: any textures that you use in this prim HAVE to be copyable, as anyone who will grab a
- copy of the tool from you will be using them as a starting point for building.
- Also - this prim has to have the full permissions!!!
- 8) right-click this prim, select "Edit...", then "Content" tab, and drop the script "positioning/control"
- from your inventory into the contents area of the new "prim" prim.
- 9) click on the "General" tab, and ensure that your prim is named "prim"
- 10) right-click your prim and select "Take" from the pie menu - this will take this new prim into
- your inventory
- 11) right-click the posing stand, choose "Edit...", then "Contents" tab to display the contents of the
- package again
- 12) select the "prim" object within the posing stand contents, and hit the "delete" key once (or
- right-click that piece, and choose the "Delete" menu item). The prim should disappear from the
- posing stand's contents.
- 13) find back the new "prim" prim that you have just created and taken into the inventory, drag it
- into the contents area of the posing stand, and drop there.
- 14) You are done! Close the edit box and test that everything is working.
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