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- // :CATEGORY:Transmogrify
- // :NAME:TransmogrifyAvatar
- // :AUTHOR:Ferd Frederix
- // :CREATED:2013-09-08
- // :EDITED:2014-01-01 12:18:57
- // :ID:921
- // :NUM:1324
- // :REV:1
- // :WORLD:Second Life
- // :DESCRIPTION:
- // makes a flash of smoke when you transmogrify
- // :CODE:
- // Transmogrifyer script
- // License: CC-BY. Please do not remove the copyright or this notice
- // Author: Ferd Frederix
- // Particles is a poofer effect for changing. Put it in the head, body and feet section of the avatar and in the pet.
- // Easy to change the colors, or add a texture.
- // Sends a RED flash of 400 particles for 1 second.
- // If you add a texture to it, put the same texture on the side of a small box inside your pet so it will be cached and appear instantly.
- // MASK FLAGS: set to "TRUE" to enable
- integer glow = TRUE; // Makes the particles glow
- integer bounce = FALSE; // Make particles bounce on Z plane of objects
- integer interpColor = TRUE; // Color - from start value to end value
- integer interpSize = TRUE; // Size - from start value to end value
- integer wind = FALSE; // Particles effected by wind
- integer followSource = FALSE; // Particles follow the source
- integer followVel = TRUE; // Particles turn to velocity direction
-
-
-
- // Choose a pattern from the following:
- // PSYS_SRC_PATTERN_EXPLODE
- // PSYS_SRC_PATTERN_DROP
- // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
- // PSYS_SRC_PATTERN_ANGLE_CONE
- // PSYS_SRC_PATTERN_ANGLE
- // PSYS_SRC_PATTERN_EXPLODE;
- integer pattern = PSYS_SRC_PATTERN_EXPLODE;
- // Select a target for particles to go towards
- // "" for no target, "owner" will follow object owner
- // and "self" will target this object
- // or put the key of an object for particles to go to
-
- key target = ""; // if set to a UUID, such as llGetOwner(0), the particles go that-away
-
-
- // PARTICLE PARAMETERS
-
- float age = 0.1; // Life of each particle
- float maxSpeed = 10.0; // Max speed each particle is spit out at
- float minSpeed = 3; // Min speed each particle is spit out at
- string texture = ""; // Texture used for particles, default used if blank
- float startAlpha = 0.5; // Start alpha (transparency) value
- float endAlpha = 0.5; // End alpha (transparency) value
- vector startColor = <0,0,1>; // Start color of particles <R,G,B>
- vector endColor = <0,0,1>; // End color of particles <R,G,B> (if interpColor == TRUE)
- vector startSize = <1.0,2.0,1.0>; // Start size of particles
- vector endSize = <1,2,1.0>; // End size of particles (if interpSize == TRUE)
- vector push = <0.0,0.0,0.0>; // Force pushed on particles
-
- // SYSTEM PARAMETERS
-
- float rate = 0.1; // How fast (rate) to emit particles
- float life = 1.0; // Life in seconds for the system to make particles
- integer count = 40; // How many particles to emit per BURST
- // life (1) / age (.1) * count (4) = 400 particles, about 10% of what anyone can see
- float radius = 0.25; // Radius to emit particles for BURST pattern, helps cover up the avatar
- float outerAngle = TWO_PI; // Outer angle for all ANGLE patterns, TWO_PI is a full sphere
- float innerAngle = 0.5; // Inner angle for all ANGLE patterns
- vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source
-
- // SCRIPT VARIABLES
- integer flags;
- // nothing to see here. Go play somewhere else
- StartSteam()
- {
- flags = 0;
-
- if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
- if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
- if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
- if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
- if (wind) flags = flags | PSYS_PART_WIND_MASK;
- if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
- if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
- if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
- llParticleSystem([ PSYS_PART_MAX_AGE,age,
- PSYS_PART_FLAGS,flags,
- PSYS_PART_START_COLOR, startColor,
- PSYS_PART_END_COLOR, endColor,
- PSYS_PART_START_SCALE,startSize,
- PSYS_PART_END_SCALE,endSize,
- PSYS_SRC_PATTERN, pattern,
- PSYS_SRC_BURST_RATE,rate,
- PSYS_SRC_ACCEL, push,
- PSYS_SRC_BURST_PART_COUNT,count,
- PSYS_SRC_BURST_RADIUS,radius,
- PSYS_SRC_BURST_SPEED_MIN,minSpeed,
- PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
- PSYS_SRC_TARGET_KEY,target,
- PSYS_SRC_INNERANGLE,innerAngle,
- PSYS_SRC_OUTERANGLE,outerAngle,
- PSYS_SRC_OMEGA, omega,
- PSYS_SRC_MAX_AGE, life,
- PSYS_SRC_TEXTURE, texture,
- PSYS_PART_START_ALPHA, startAlpha,
- PSYS_PART_END_ALPHA, endAlpha
- ]);
-
- }
-
- default
- {
- state_entry()
- {
- StartSteam(); // show the flash when it resets
- }
-
- link_message(integer sender_number, integer number, string message, key id)
- {
-
- if (message == "switch")
- {
- StartSteam();
- }
- }
- }
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