xs_home.lsl 18 KB

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  1. // :CATEGORY:XS Pet
  2. // :NAME:XS Pet Robot
  3. // :AUTHOR:Ferd Frederix
  4. // :KEYWORDS: Pet,XS,breed,breedable,companion,Ozimal,Meeroo,Amaretto,critter,Fennux,Pets
  5. // :CREATED:2013-09-06
  6. // :EDITED:2014-01-30 12:24:20
  7. // :ID:988
  8. // :NUM:1444
  9. // :REV:0.50
  10. // :WORLD:Second Life, OpenSim
  11. // :DESCRIPTION:
  12. // XS Pet Modified xs_home script for the sphere.
  13. // :CODE:
  14. // Modified xs_home script for the sphere.
  15. // This lets you and your pets walk on the sphere
  16. // START OF COPIED file 'Global Constants.txt' from the Debug folder. It has to be the same in all files
  17. // If you change this in any script, change it in all of them, please. It works a lot better that way.
  18. // This is code based on Version 0.50 01-30-2014
  19. // For version history, see file revisions.txt
  20. //
  21. // LICENSE
  22. /////////////////////////////////////////////////////////////////////
  23. // This code is licensed as Creative Commons Attribution/NonCommercial/Share Alike
  24. // See http://creativecommons.org/liceses/by-nc-sa/3.0/
  25. // Noncommercial -- You may not use this work for commercial purposes, i.e., you cannot sell this script in any form, including derivatives.
  26. // If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.
  27. // This means that you cannot sell this or derivative code by itself, but you may share and use this code in any object or virtual world.
  28. // You must attribute authorship in the original scripts to Ferd Frederix and Xundra Snowpaw, and leave this notice intact.
  29. // You do not have to give back to the community any changes you make, however, code changes would be greatly appreciated!
  30. //
  31. // Exception: I am allowing this script to be used in an original build and sold with the build.
  32. // You are not selling the script, you are selling the build. If you want to sell these scripts, write your own or use the original at http://code.google.com/p/xspets/
  33. // Note: Xundra Snowpaw's license was 'New BSD' license and adding additional licenses is allowed.
  34. // Based on code from Xundra Snowpaw
  35. // New BSD License: http://www.opensource.org/licenses/bsd-license.php
  36. // Copyright (c) 2010, Xundra Snowpaw
  37. // All rights reserved.
  38. // Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
  39. //* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  40. //* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
  41. // in the documentationand/or other materials provided with the distribution.
  42. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
  43. // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
  44. // BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  45. // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  46. // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
  47. // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  48. ////////////////////////////////////////////////////////////////////
  49. // DEBUG - lets you see and hear wtf is happening
  50. integer debug = FALSE; // set to TRUE TO hear a lot of chat
  51. // This section has a few tuneable items that MUST be changed for any new pet
  52. // SECURITY
  53. string SECRET_PASSWORD = "top secret string"; // must use a password unique to any species of animal, when ENCRYPT= TRUE. Otherwise you will find Pet type A fucking pet type B.
  54. integer SECRET_NUMBER = 99999; // any number thats a secret, not necessary to change usually, this is used when pets are born and eggs are rezzed to establish a comm channel.
  55. integer ENCRYPT = TRUE; // set to TRUE to encrypt all data, Some Opensim worlds prefer FALSE due to parsing bugs, TRUE is the most secure. If FALSE you MUST change the FOOD_CHANNEL and other channels for different pets. or they will literally fuck each other.
  56. // if you add the UUID for your avatar here, you can change it later
  57. // and other alts or friends can change it too, and all of you can work on these pets.
  58. // If you leave it blank, only the creator of the root prim can work on these pets.
  59. key YOUR_UUID = "";
  60. // PET NAMES - YOU MUST CHANGE THEM HERE AND IN THE ROOT PRIM OF THE OBJECT - THEY MUST MATCH EXACTLY
  61. /////////////////////////
  62. string MaleName = "Troubot"; // Must be the name of your animal
  63. string FemaleName = "Troubot"; // The name of the female pet, if a different shape or prim count. Can be the same as the Male for pets like the robot that are unisex.
  64. string Egg = "Nut and Bolt"; // was 'XS Egg', must be the name of your egg
  65. string Crate = "Transport Spaceship"; // was XS-Cryocrate, must be the name of the crate you package pets in
  66. string HomeObject = "Home Flag"; // was "XS Home Object", must be the name of your Home Post indicator
  67. string EggCup = "Toolbox"; // was "XS Egg Cup", must be the name of your egg holder
  68. // any other object names are 'do not cares'.
  69. // NOTHING NEEDS TO BE CHANGED BELOW, BUT CAN BE CHANGED IF YOU DO IT EVERYWHERE
  70. // misc tunables
  71. float GROWTH_AMOUNT = 0.10; // 10% size increase each day for MaxAge days = 200% (double size after 7 days)
  72. integer MaxAge = 7; // stop growing in seven days. 10% growth compounded daily means that your pet will be 194% larger ( 2x, basically) in 7 days.
  73. integer UNITS_OF_FOOD = 168; // food bowl food qty, used by food bowl only
  74. float secs_to_grow = 86400; // grow daily = 86400 seconds
  75. float FOOD_BOWL_SCAN_INTERVAL = 1800.0; // look for food every 3 hours
  76. float fPregnancy = 172800.0; // how many seconds to lay an egg = 2 days or 48 hours.
  77. float MALE_TIMEOUT = 900.0 ; // in seconds, female waits this long in one spot for a male to arrive
  78. float SEX_WAIT = 10800.0; // How often they desire sex = 3 hours
  79. float fDaysToAdult = 7; // 7 days to become old enough to breed.
  80. integer SECONDS_BETWEEN_FOOD_NORMAL = 14400; // number of seconds to get hungry = 4 hours
  81. integer SECONDS_BETWEEN_FOOD_HUNGRY = 3600; // number of seconds before hunger count increases = 1 hour
  82. integer MAXIMUM_HUNGER = 30; // They die after a month with no food.
  83. // I control versions by Subversion Source Code Control. But the updater needs a version numbert in world.
  84. // This is the Protocol version. If you change this, then all pets with a lower version will be updated by the updater
  85. float VERSION = 0.50;
  86. // the leg sizes are safe to leave alone or set to 0 if you use a thin base prim, these are from the original Quail
  87. float LegLength = 0.064; // length of pet leg??? - not sure
  88. float LegOffset = 0.052399; // This is added to the Post Z to position the pet
  89. // the following are global constants and do not need to be changed
  90. // Prim animation linkmessages are sent by scripts on Link Message number 1
  91. // The strings are the names of the animations that are recorded.
  92. // No need to change them unless you want to change names of the animations when you run the prim animator, or you add additional link messages
  93. // If your pet walks, you need to record these names and save them in the notecard
  94. //
  95. // Example:
  96. // llMessageLinked(LINK_SET, LINK_ANIMATE, ANI_STAND, "");
  97. // The above line will play the pre-recorded 'stand up' animation "stand" using the animator script.
  98. // The following animations are used in the pet. You can add your own.
  99. string ANI_STAND = "stand"; // default standing animation
  100. string ANI_WALKL = "left"; // triggers Left foot and Right arm walk animation
  101. string ANI_WALKR = "right"; // triggers Right foot and Left arm walk animation
  102. string ANI_SLEEP = "sleep"; // Sleeping
  103. string ANI_WAVE = "wave"; // Calling for sex, needs help with food, etc.
  104. // Channel assignments
  105. // if you change any of these constants, change it everywhere and in the list in XS_Debug so it can print them
  106. // If you turn encryption FALSE, you MUST change these between species of pets are they will fuck with each other. Literally.
  107. integer FOOD_CHANNEL = -999191;
  108. integer ANIMAL_CHANNEL = -999192;
  109. integer EGG_CHANNEL = -999193;
  110. integer HOME_CHANNEL = -999194;
  111. integer BOX_CHANNEL = -999195;
  112. integer ACC_CHANNEL = -999196;
  113. integer UPDATE_CHANNEL = -999197;
  114. integer API_CHANNEL = -999198;
  115. // global link messages to control the animal, never any need to change these.
  116. // They are exposed here so they will be the same everywhere. This uses a bit of RAM, but who cares?
  117. integer LINK_ANIMATE = 1; // messages on num 1 are assumed to be directed at the prim animator.
  118. integer DECREASE_FOOD = 100; // used in the food bowl.
  119. integer LINK_AGE_START = 800; // when pety is rezzed and secret_number is sent by brain to breeder, eater and infomatic get booted up
  120. integer LINK_TEXTURE = 801; // ask for a new texture, or paint a color
  121. integer LINK_BREEDNAME = 802; // the name of the pet texture from the texture server notecard
  122. integer LINK_FOOD_CONSUME = 900; // from movement to brain when close to food, brain then consumes a random amount up to 10000
  123. integer LINK_FOODMINUS = 901; // xs_brain receives FOOD_CONSUME, decrement hunger (eat)
  124. integer LINK_HUNGRY = 903; // sent by eater (string)hunger_amount, checks each hour
  125. integer LINK_HAMOUNT = 904; // hunger_amount = (integer)str,m updates the hunger amount in scripts
  126. integer LINK_SET_HOME = 910; // loc ^ dist
  127. integer LINK_MOVER = 911; // tell mover to rest for str seconds
  128. integer LINK_FOODIE_CLR = 920; // clear all food_bowl_keys and contents
  129. integer LINK_FOODIE = 921; // send FOOD_LOCATION coordinates to movement
  130. integer LINK_COLOR1 = 930; // colour1
  131. integer LINK_COLOR2 = 931; // colour2
  132. integer LINK_SEX = 932; // sex
  133. integer LINK_SHINE = 933; // shine
  134. integer LINK_GLOW = 934; // glow
  135. integer LINK_GEN = 935; // generation
  136. integer LINK_RESET_SIZE = 936; // reset size to 1
  137. integer LINK_MAGE = 940; // xs_brain sends, xs_ager consumes, adds str to age, if older than 7 days, will grow the animal
  138. integer LINK_DAYTIME = 941; // xs_ager consumes, starts a timer of 86,400 seconds in xs_ager
  139. integer LINK_GET_AGE = 942; // get age from xs_ager and sent it on channel 943
  140. integer LINK_PUT_AGE = 943; // print age from xs_ager
  141. integer LINK_PACKAGE = 950; // look for a cryo_crate
  142. integer LINK_SEEK_FEMALE = 960; // MALE_BREED_CALL
  143. integer LINK_MALE_BREED_CALL = 961; // triggered by LINK_SEEK_FEMALE
  144. integer LINK_SIGNAL_ELIGIBLE = 962; // sent by female when hears LINK_MALE_BREED_CALL
  145. integer LINK_FEMALE_ELIGIBLE = 963; // sent when it hears in chat FEMALE_ELIGIBLE
  146. integer LINK_CALL_MALE = 964; // if LINK_FEMALE_ELIGIBLE && looking_for_female
  147. integer LINK_MALE_ON_THE_WAY = 965; // triggered by LINK_CALL_MALE
  148. integer LINK_FEMALE_LOCATION = 966; // female location, sends coordinates of a female
  149. integer LINK_RQST_BREED = 967; // sent when close enough to male/female
  150. integer LINK_CALL_MALE_INFO = 968; // sent by xs_breeding, this line of code was in error in v.24 of xs_breeding see line 557 and 636 of xs_brain which make calls and also xs_breeding which receives LINK_MALE_INFO.
  151. integer LINK_MALE_INFO = 969; // Breeding failed, sent info
  152. integer LINK_LAY_EGG = 970; // Rez Object(Egg...
  153. integer LINK_BREED_FAIL = 971; // key = father, failed, timed out
  154. integer LINK_PREGNANT = 972; // chick is preggers
  155. integer LINK_SOUND_OFF= 974; // sound is off
  156. integer LINK_SOUND_ON= 973; // sound is on
  157. integer LINK_SLEEPING = 990; // close eyes
  158. integer LINK_UNSLEEPING = 991; // open eyes
  159. integer LINK_SOUND = 1001; // plays a sound if enabled
  160. integer LINK_SPECIAL = 1010; // xs_special, if str = "Normal", removes script
  161. integer LINK_EFFECTS_ON = 2000; // particle effects in the packger
  162. integer LINK_PREGNANCY_TIME = 5000; // in seconds as str
  163. integer LINK_SLEEP = 7999; // disable sleep by parameter
  164. integer LINK_TIMER = 8000; // scan for food bowl about every 1800 seconds
  165. integer LINK_DIE = 9999; // death
  166. string Copyright = " (c)2014 by Ferd Frederix"; // You cannot change this line, but you can change the code that prints it!
  167. // See License agreements above.
  168. // Attribution is required, as these files are copyrighted.
  169. DEBUG ( string msg){
  170. if (debug) {
  171. llOwnerSay(llGetScriptName() + ":" + msg);
  172. }
  173. }
  174. ///////// end global Link constants ////////
  175. // END OF COPIED CODE
  176. /////// DON'T CHANGE THE FOLLOWING! (Unless you know what you are doing!)
  177. integer XTEA_DELTA = 0x9E3779B9; // (sqrt(5) - 1) * 2^31
  178. integer xtea_num_rounds = 6;
  179. list xtea_key = [0, 0, 0, 0];
  180. integer hex2int(string hex) {
  181. if(llGetSubString(hex,0,1) == "0x")
  182. return (integer)hex;
  183. if(llGetSubString(hex,0,0) == "x")
  184. return (integer)("0"+hex);
  185. return(integer)("0x"+hex);
  186. }
  187. // Convers any string to a 32 char MD5 string and then to a list of
  188. // 4 * 32 bit integers = 128 bit Key. MD5 ensures always a specific
  189. // 128 bit key is generated for any string passed.
  190. list xtea_key_from_string( string str )
  191. {
  192. str = llMD5String(str,0); // Use Nonce = 0
  193. return [ hex2int(llGetSubString( str, 0, 7)),
  194. hex2int(llGetSubString( str, 8, 15)),
  195. hex2int(llGetSubString( str, 16, 23)),
  196. hex2int(llGetSubString( str, 24, 31))];
  197. }
  198. // Encipher two integers and return the result as a 12-byte string
  199. // containing two base64-encoded integers.
  200. string xtea_encipher( integer v0, integer v1 )
  201. {
  202. integer num_rounds = xtea_num_rounds;
  203. integer sum = 0;
  204. do {
  205. // LSL does not have unsigned integers, so when shifting right we
  206. // have to mask out sign-extension bits.
  207. v0 += (((v1 << 4) ^ ((v1 >> 5) & 0x07FFFFFF)) + v1) ^ (sum + llList2Integer(xtea_key, sum & 3));
  208. sum += XTEA_DELTA;
  209. v1 += (((v0 << 4) ^ ((v0 >> 5) & 0x07FFFFFF)) + v0) ^ (sum + llList2Integer(xtea_key, (sum >> 11) & 3));
  210. } while( num_rounds = ~-num_rounds );
  211. //return only first 6 chars to remove "=="'s and compact encrypted text.
  212. return llGetSubString(llIntegerToBase64(v0),0,5) +
  213. llGetSubString(llIntegerToBase64(v1),0,5);
  214. }
  215. // Decipher two base64-encoded integers and return the FIRST 30 BITS of
  216. // each as one 10-byte base64-encoded string.
  217. string xtea_decipher( integer v0, integer v1 )
  218. {
  219. integer num_rounds = xtea_num_rounds;
  220. integer sum = XTEA_DELTA*xtea_num_rounds;
  221. do {
  222. // LSL does not have unsigned integers, so when shifting right we
  223. // have to mask out sign-extension bits.
  224. v1 -= (((v0 << 4) ^ ((v0 >> 5) & 0x07FFFFFF)) + v0) ^ (sum + llList2Integer(xtea_key, (sum>>11) & 3));
  225. sum -= XTEA_DELTA;
  226. v0 -= (((v1 << 4) ^ ((v1 >> 5) & 0x07FFFFFF)) + v1) ^ (sum + llList2Integer(xtea_key, sum & 3));
  227. } while ( num_rounds = ~-num_rounds );
  228. return llGetSubString(llIntegerToBase64(v0), 0, 4) +
  229. llGetSubString(llIntegerToBase64(v1), 0, 4);
  230. }
  231. // Encrypt a full string using XTEA.
  232. string xtea_encrypt_string( string str )
  233. {
  234. if (! ENCRYPT)
  235. return str;
  236. // encode string
  237. str = llStringToBase64(str);
  238. // remove trailing =s so we can do our own 0 padding
  239. integer i = llSubStringIndex( str, "=" );
  240. if ( i != -1 )
  241. str = llDeleteSubString( str, i, -1 );
  242. // we don't want to process padding, so get length before adding it
  243. integer len = llStringLength(str);
  244. // zero pad
  245. str += "AAAAAAAAAA=";
  246. string result;
  247. i = 0;
  248. do {
  249. // encipher 30 (5*6) bits at a time.
  250. result += xtea_encipher(llBase64ToInteger(llGetSubString(str, i, i + 4) + "A="), llBase64ToInteger(llGetSubString(str, i+5, i + 9) + "A="));
  251. i+=10;
  252. } while ( i < len );
  253. return result;
  254. }
  255. // Decrypt a full string using XTEA
  256. string xtea_decrypt_string( string str ) {
  257. if (! ENCRYPT)
  258. return str;
  259. integer len = llStringLength(str);
  260. integer i=0;
  261. string result;
  262. //llOwnerSay(str);
  263. do {
  264. integer v0;
  265. integer v1;
  266. v0 = llBase64ToInteger(llGetSubString(str, i, i + 5) + "==");
  267. i+= 6;
  268. v1 = llBase64ToInteger(llGetSubString(str, i, i + 5) + "==");
  269. i+= 6;
  270. result += xtea_decipher(v0, v1);
  271. } while ( i < len );
  272. // Replace multiple trailing zeroes with a single one
  273. i = llStringLength(result) - 1;
  274. while ( llGetSubString(result, i - 1, i) == "AA" ){
  275. result = llDeleteSubString(result, i, i);
  276. i--;
  277. }
  278. i = llStringLength(result) - 1;
  279. // while (llGetSubString(result, i, i + 1) == "A" ) {
  280. // i--;
  281. // }
  282. result = llGetSubString(result, 0, i+1);
  283. i = llStringLength(result);
  284. integer mod = i%4; //Depending on encoded length diffrent appends are needed
  285. if(mod == 1) result += "A==";
  286. else if(mod == 2 ) result += "==";
  287. else if(mod == 3) result += "=";
  288. return llBase64ToString(result);
  289. }
  290. string base64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
  291. //tunables
  292. integer world = TRUE;
  293. default
  294. {
  295. state_entry()
  296. {
  297. xtea_key = xtea_key_from_string(SECRET_PASSWORD);
  298. llListen(HOME_CHANNEL, "", "", "XSPET_PING_HOME"); // listen for a pet to say XSPET_PING_HOME - Mod by Ferd to listen to HOME_CHANNEL, not -237918
  299. }
  300. touch_start(integer total_number)
  301. {
  302. if (llDetectedKey(0) == llGetOwner()) {
  303. vector size = llGetScale();
  304. vector pos = llGetPos();
  305. if (!world)
  306. pos.z = pos.z - size.z / 2;
  307. llShout(ANIMAL_CHANNEL, xtea_encrypt_string("XSPET^HOME_LOCATION^" + (string)pos + "^" + llGetObjectDesc()));
  308. }
  309. llOwnerSay("Setting Home Location");
  310. }
  311. listen(integer channel, string name, key id, string msg)
  312. {
  313. vector size = llGetScale();
  314. vector pos = llGetPos();
  315. if (!world)
  316. pos.z = pos.z - size.z / 2;
  317. llShout(ANIMAL_CHANNEL, xtea_encrypt_string("XSPET^HOME_LOCATION^" + (string)pos + "^" + llGetObjectDesc()));
  318. }
  319. }