//
// The line above should be left blank to avoid script errors in OpenSim.
// LSL script generated: mod.set-1.0.rezzer_reset_btn.lslp Tue Nov 15 15:49:28 Tokyo Standard Time 2011
/*
* Part of the Sloodle project (www.sloodle.org)
*
* Copyright (c) 2011-06 contributors (see below)
* Released under the GNU GPL v3
* -------------------------------------------
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* All scripts must maintain this copyrite information, including the contributer information listed
*
* Contributors:
* Paul Preibisch
*
* DESCRIPTION
* Rezzer.lslp
* This script is responsible for:
* *** initiating the loading of a quiz
* *** getting the first question and loading the options as texture maps on the child prims (pie_slices)
* *** initiating a countdown in the timer.lslp script
* *** starting a sensor, and using hovertext to display which pie_slice a user is standing over
* *** determining the value of each option and telling each pie_slice to open or close when the count down timer reaches zero
* *** determining which pie_slice a user is standing over at the end of the countdown, and submitting their answers to the notify_server.lslp script
* *** rezzing orbs on each of its edges which are clickable by avatars who answered correctly
* *** receive linked messages from the orbs which indicate touch events from avatars who have answered the question correctly, and rez
* rezzing child hexagons along the touched edges
* *** Receive GET QUESTION command from a child hex when its center orb has been touched by an avatar
* *** requesting questions from question_handler.lslp and passing retrieved question along to the requesting child hexagon
*
*
*/
float edge_length;
float tip_to_edge;
list QUESTIONS_ASKED;
float edge_length_half;
string CONFIG;
list rezzed_hexes;
list opids;
integer PIN=7961;
integer doRepeat;
integer doRandomize;
integer doPlaySound;
integer quiz_id;
integer ALREADY_REZZED=FALSE;
string quiz_name;
integer question_id;
integer NO_REZ_ZONE;
list ORBS_TOUCHED;
integer SLOODLE_OBJECT_ACCESS_LEVEL_PUBLIC = 0;
integer SLOODLE_OBJECT_ACCESS_LEVEL_OWNER = 1;
integer SLOODLE_OBJECT_ACCESS_LEVEL_GROUP = 2;
integer SLOODLE_CHANNEL_QUIZ_NO_PERMISSION_USE= -1639271118; //user has tried to use the chair but doesnt have permission to do so.
integer SLOODLE_CHANNEL_QUIZ_LOAD_QUIZ= -1639277003;//user touched object
integer SLOODLE_CHANNEL_SET_CLEANUP_AND_DEREZ = -1639270131; // linked message to tell the object to derez if it has some object-specific cleanup tasks.
list question_ids;
integer num_questions;
list DETECTED_AVATARS;
list DETECTED_AVATARS_POSITION;
list DETECTED_AVATARS_OP_IDS;
list DETECTED_AVATARS_SCORE_CHANGE;
integer current_question;
string sloodleserverroot = "";
integer sloodlecontrollerid = 0;
string sloodlepwd = "";
integer sloodlemoduleid = 0;
integer sloodleobjectaccessleveluse = 0; // Who can use this object?
integer sloodleobjectaccesslevelctrl = 0; // Who can control this object?
integer sloodleserveraccesslevel = 0; // Who can use the server resource? (Value passed straight back to Moodle)
integer isconfigured = FALSE; // Do we have all the configuration data we need?
integer eof = FALSE; // Have we reached the end of the configuration data?
string SLOODLE_EOF = "sloodleeof";
string sloodle_quiz_url = "/mod/sloodle/mod/quiz-1.0/linker.php";
list sides_rezzed;
string QUIZ_DATA;
integer TIME_LIMIT;
list GRAND_CHILDREN;
integer SLOODLE_REMOTE_LOAD_SCRIPT=1639277018;
string HEX_CONFIG_SEPARATOR="*^*^*^";
integer SLOODLE_CHANNEL_ANIM= -1639277007;
integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343; // an arbitrary channel the sloodle scripts will use to talk to each other. Doesn't atter what it is, as long as the same thing is set in the sloodle_slave script.
integer SLOODLE_CHANNEL_ANSWER_SCORE_FOR_AVATAR = -1639271113; // Tells anyone who might be interested that we scored the answer. Score in string, avatar in key.
integer SLOODLE_SET_TEXTURE= -1639277010;
integer SLOODLE_CHANNEL_QUIZ_MASTER_RESPONSE= -1639277008;
integer SLOODLE_CHANNEL_QUIZ_MASTER_REQUEST= -1639277006;
integer SLOODLE_CHANNEL_USER_TOUCH = -1639277002;//user touched object
integer SLOODLE_CHANNEL_QUIZ_LOADING_QUIZ = -1639271109;
string SLOODLE_TRANSLATE_HOVER_TEXT = "hovertext"; // 2 output parameters: colour , and alpha value
string SLOODLE_TRANSLATE_WHISPER = "whisper"; // 1 output parameter: chat channel number
string SLOODLE_TRANSLATE_SAY = "say"; // 1 output parameter: chat channel number
string SLOODLE_TRANSLATE_OWNER_SAY = "ownersay"; // No output parameters
string SLOODLE_TRANSLATE_DIALOG = "dialog"; // Recipient avatar should be identified in link message keyval. At least 2 output parameters: first the channel number for the dialog, and then 1 to 12 button label strings.
string SLOODLE_TRANSLATE_LOAD_URL = "loadurl"; // Recipient avatar should be identified in link message keyval. 1 output parameter giving URL to load.
string SLOODLE_TRANSLATE_IM = "instantmessage"; // Recipient avatar should be identified in link message keyval. No output parameters.
integer SLOODLE_CHANNEL_TRANSLATION_REQUEST = -1928374651;
integer SLOODLE_CHANNEL_QUIZ_ASK_QUESTION = -1639271112; //used when this script wants to ask a question and have the results sent to the child hex
integer SLOODLE_CHANNEL_QUESTION_ASKED_AVATAR = -1639271105; //Sent by main quiz script to tell UI scripts that question has been asked to avatar with key. String contains question ID + "|" + question text
integer SLOODLE_CHANNEL_QUIZ_LOADED_QUIZ = -1639271110;
integer SLOODLE_CHANNEL_QUIZ_NOTIFY_SERVER_OF_RESPONSE= -1639277004;
integer SLOODLE_CHANNEL_QUIZ_STATE_ENTRY_LOAD_QUIZ_FOR_USER = -1639271116; //mod quiz script is in state CHECK_QUIZ
string SLOODLE_TRANSLATE_HOVER_TEXT_LINKED_PRIM= "hovertext_linked_prim"; // 3 output parameters: colour , alpha value, link number
string HEXAGON_PLATFORM="Hexagon Quizzer";
integer TIMES_UP=FALSE;
integer num_options=0;
list CORRECT_AVATARS;
list options;//store pie slice correlation. Therefore option[0]=pie_slice#
integer quiz_loaded=FALSE;
vector RED =<1.00000, 0.00000, 0.00000>;
vector ORANGE=<1.00000, 0.43763, 0.02414>;
vector YELLOW=<1.00000, 1.00000, 0.00000>;
vector GREEN=<0.00000, 1.00000, 0.00000>;
vector BLUE=<0.00000, 0.00000, 1.00000>;
vector BABYBLUE=<0.00000, 1.00000, 1.00000>;
vector PINK=<1.00000, 0.00000, 1.00000>;
vector PURPLE=<0.57338, 0.25486, 1.00000>;
vector BLACK= <0.00000, 0.00000, 0.00000>;
vector WHITE= <1.00000, 1.00000, 1.00000>;
vector AVCLASSBLUE= <0.06274,0.247058,0.35294>;
vector AVCLASSLIGHTBLUG=<0.8549,0.9372,0.9686>;//#daeff7
integer SLOODLE_TIMER_START= -1639277011; //shoudl be used to starts the timer from its current position
integer SLOODLE_TIMER_RESTART= -1639277012;//should be used to set the counter to 0 and begin counting down again
integer SLOODLE_TIMER_STOP= -1639277013;//should stop the timer at its current position
integer SLOODLE_TIMER_STOP_AND_RESET= -1639277014;//should stop the timer at its current position and reset count to 0
integer SLOODLE_TIMER_RESET= -1639277015;//shoudl reset the count back to zero but not restart the timer
integer SLOODLE_TIMER_TIMES_UP= -1639277016;//used to transmit the timer reached its time limit
list MY_SLICES;
integer already_received_question=FALSE;
integer my_start_param;
list pie_slice_hover_text;
string qdialogtext;
list qdialogoptions;
list option_points;
debug (string message ){
list params = llGetPrimitiveParams ([PRIM_MATERIAL ]);
if (llList2Integer (params ,0)==PRIM_MATERIAL_FLESH){
llOwnerSay("memory: "+(string)llGetFreeMemory()+" Script name: "+llGetScriptName ()+": " +message );
}
}
integer sloodle_check_access_use(key id){
// Check the access mode
if (sloodleobjectaccessleveluse == SLOODLE_OBJECT_ACCESS_LEVEL_GROUP) {
return llSameGroup(id);
} else if (sloodleobjectaccessleveluse == SLOODLE_OBJECT_ACCESS_LEVEL_PUBLIC) {
return TRUE;
}
// Assume it's owner mode
return (id == llGetOwner());
}
//returns the pie_slice the avatar is standing near
string get_detected_pie_slice(vector avatar){
//returns name of pie_slice
integer i;
float closest_orb_distance=100.0;
string name_of_closest_orb="";
integer closest_orb_link_number;
integer root_orb= get_prim("Hexagon Quizzer");
for (i=1;i<=6;i++){
integer orb_link_number = get_prim("orb"+(string)i);
list orb_data=llGetLinkPrimitiveParams(orb_link_number, [PRIM_POSITION]);
vector orb_pos = llList2Vector(orb_data, 0);
float detected_distance_from_avatar_to_orb = llVecDist(orb_pos, avatar);
if (detected_distance_from_avatar_to_orb 1) value1 = llList2String(bits,1);
if (numbits > 2) value2 = llList2String(bits,2);
if (name == "set:sloodleserverroot") sloodleserverroot = value1;
else if (name == "set:sloodlepwd") {
// The password may be a single prim password, or a UUID and a password
if (value2 != "") {
sloodlepwd = value1 + "|" + value2;
}
else {
sloodlepwd = value1;
}
}
else if (name == "set:questiontimelimit"){
TIME_LIMIT= (integer)value1;
debug("\n\n\n\n\n we got time limit is: "+(string)TIME_LIMIT);
}
else if (name == "set:sloodlecontrollerid") sloodlecontrollerid = (integer)value1;
else if (name == "set:sloodlemoduleid") sloodlemoduleid = (integer)value1;
else if (name == "set:sloodleobjectaccessleveluse") sloodleobjectaccessleveluse = (integer)value1;
else if (name == "set:sloodleserveraccesslevel") sloodleserveraccesslevel = (integer)value1;
else if (name == "set:sloodlerepeat") doRepeat = (integer)value1;
else if (name == "set:sloodlerandomize") doRandomize = (integer)value1;
else if (name == "set:sloodleplaysound") doPlaySound = (integer)value1;
else if (name == SLOODLE_EOF) eof = TRUE;
return (sloodleserverroot != "" && sloodlepwd != "" && sloodlecontrollerid > 0 && sloodlemoduleid > 0);
}
default {
on_rez(integer start_param){
llResetScript();
}
state_entry() {
integer n=llGetNumberOfPrims();
integer j=0;
for (j=0;j, ZERO_VECTOR, llGetRot(), 0);
ALREADY_REZZED=TRUE;
}
touch_start(integer num_detected) {
if (llGetListLength(QUESTIONS_ASKED)>=num_questions){
//quiz finished
if (doRepeat==TRUE){
current_question=0;
QUESTIONS_ASKED=[];
}else{
sloodle_translation_request(SLOODLE_TRANSLATE_IM, [0], "no_more_questions", [llDetectedName(0)], llDetectedKey(0), "hex_quizzer");
return;
}
}
//if (!ALREADY_REZZED){
llRezAtRoot(HEXAGON_PLATFORM, llGetPos()+<0,0,2>, ZERO_VECTOR, llGetRot(), 0);
ALREADY_REZZED=TRUE;
// }
}
object_rez(key platform) {
//a new hex was rezzed, listen to the new hex platform
llListen(SLOODLE_CHANNEL_QUIZ_MASTER_REQUEST, "", platform, "");
rezzed_hexes+=platform;
llGiveInventory(platform, HEXAGON_PLATFORM);
debug("giving platform script");
//since llRemoteLoadScriptPin makes a script sleep for 3 seconds, we need to offload the remote loading of the scripts to a seperate loader script
llRemoteLoadScriptPin(platform, "sloodle_translation_hex_quizzer_en",PIN, TRUE, 0);
llRemoteLoadScriptPin(platform, "_platform.lslp",PIN, TRUE, 0);
}
link_message(integer sender_num, integer num, string str, key id) {
if (num == SLOODLE_CHANNEL_SET_CLEANUP_AND_DEREZ) {
integer k=0;
integer len = llGetListLength(rezzed_hexes);
for(k=0;k=num_questions){
if (doRepeat==TRUE){
current_question=0;
QUESTIONS_ASKED=[];
}else{
//TODO finish quiz for all avatars
sloodle_translation_request (SLOODLE_TRANSLATE_DIALOG, [1 , "Ok"], "no_more_questions" , ["Ok"], user_key , "hex_quizzer");
sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "no_more_questions", [], user_key, "hex_quizzer");
llRegionSayTo(id,SLOODLE_CHANNEL_QUIZ_MASTER_RESPONSE, "die no more questions");
return;
}
}
integer question_id = llList2Integer(question_ids,current_question);
QUESTIONS_ASKED+=question_id;
current_question++;
debug("sending quiz data");
debug("sending: "+"receive quiz data"+HEX_CONFIG_SEPARATOR+QUIZ_DATA+"|"+(string)question_id+"|"+(string)current_question);
llRegionSayTo(id,SLOODLE_CHANNEL_QUIZ_MASTER_RESPONSE, "receive quiz data"+HEX_CONFIG_SEPARATOR+QUIZ_DATA+"|"+(string)question_id+"|"+(string)current_question);
}
}
}
}