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- //
- // The line above should be left blank to avoid script errors in OpenSim.
- // Sloodle user-centric configuration script.
- // Allows users (e.g. students) to authorise and configure user-centric objects themselves.
- // Part of the Sloodle project (www.sloodle.org)
- //
- // Copyright (c) 2008 Sloodle
- // Released under the GNU GPL
- //
- // Contributors:
- // Peter R. Bloomfield
- integer SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST=-1828374651; // this channel is used to send status codes for translation to the error_messages lsl script
- integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343;
- string SLOODLE_EOF = "sloodleeof";
- integer SLOODLE_CHANNEL_AVATAR_DIALOG = 1001;
- string SLOODLE_VERSION_LINKER = "/mod/sloodle/version_linker.php";
- string SLOODLE_USER_AUTH_LINKER = "/mod/sloodle/login/user_object_linker.php";
- string SLOODLE_USER_AUTH_INTERFACE = "/mod/sloodle/login/user_object_auth.php";
- string SLOODLE_AUTH_CHECKER = "/mod/sloodle/login/check_user_auth_linker.php";
- float SLOODLE_VERSION_MIN = 0.3; // Minimum required version of Sloodle
- key httpcheckmoodle = NULL_KEY;
- key httpauthobject = NULL_KEY;
- key httpcheckauth = NULL_KEY;
- string sloodleserverroot = "";
- string sloodlepwd = ""; // stores the object-specific session key (UUID|pwd)
- string sloodleauthurl = ""; // URL which will be used to complete the authorisation process
- string password = ""; // stores the self-generated part of the password
- ///// TRANSLATION /////
- // Link message channels
- integer SLOODLE_CHANNEL_TRANSLATION_REQUEST = -1928374651;
- integer SLOODLE_CHANNEL_TRANSLATION_RESPONSE = -1928374652;
- // Translation output methods
- string SLOODLE_TRANSLATE_LINK = "link"; // No output parameters - simply returns the translation on SLOODLE_TRANSLATION_RESPONSE link message channel
- string SLOODLE_TRANSLATE_SAY = "say"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_WHISPER = "whisper"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_SHOUT = "shout"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_REGION_SAY = "regionsay"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_OWNER_SAY = "ownersay"; // No output parameters
- string SLOODLE_TRANSLATE_DIALOG = "dialog"; // Recipient avatar should be identified in link message keyval. At least 2 output parameters: first the channel number for the dialog, and then 1 to 12 button label strings.
- string SLOODLE_TRANSLATE_LOAD_URL = "loadurl"; // Recipient avatar should be identified in link message keyval. 1 output parameter, containing the URL.
- string SLOODLE_TRANSLATE_HOVER_TEXT = "hovertext"; // 2 output parameters: colour <r,g,b>, and alpha value
- string SLOODLE_TRANSLATE_IM = "instantmessage"; // Recipient avatar should be identified in link message keyval. No output parameters.
- //functions
- /******************************************************************************************************************************
- * sloodle_error_code -
- * Author: Paul Preibisch
- * Description - This function sends a linked message on the SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST channel
- * The error_messages script hears this, translates the status code and sends an instant message to the avuuid
- * Params: method - SLOODLE_TRANSLATE_SAY, SLOODLE_TRANSLATE_IM etc
- * Params: avuuid - this is the avatar UUID to that an instant message with the translated error code will be sent to
- * Params: status code - the status code of the error as on our wiki: http://slisweb.sjsu.edu/sl/index.php/Sloodle_status_codes
- *******************************************************************************************************************************/
- sloodle_error_code(string method, key avuuid,integer statuscode){
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST, method+"|"+(string)avuuid+"|"+(string)statuscode, NULL_KEY);
- }
- // Send a translation request link message
- sloodle_translation_request(string output_method, list output_params, string string_name, list string_params, key keyval, string batch)
- {
- llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_TRANSLATION_REQUEST, output_method + "|" + llList2CSV(output_params) + "|" + string_name + "|" + llList2CSV(string_params) + "|" + batch, keyval);
- }
- ///// ----------- /////
- sloodle_tell_other_scripts(string msg)
- {
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_OBJECT_DIALOG, msg, NULL_KEY);
- }
- sloodle_debug(string msg)
- {
- llMessageLinked(LINK_SET, DEBUG_CHANNEL, msg, NULL_KEY);
- }
- // Generate a random password string
- string sloodle_random_object_password()
- {
- return (string)(10000 + (integer)llFrand(999989999)); // Gets a random integer between 10000 and 999999999
- }
- // Load the authorisation URL
- sloodle_load_auth_url(key av)
- {
- sloodle_translation_request(SLOODLE_TRANSLATE_LOAD_URL, [sloodleauthurl], "userauthurl", [], av, "");
- }
- // Initiate an authorisation check.
- // Returns the key of the HTTP request.
- key sloodle_check_user_auth()
- {
- string body = "sloodleuuid=" + (string)llGetOwner();
- body += "&sloodlepwd=" + sloodlepwd;
- return llHTTPRequest(sloodleserverroot + SLOODLE_AUTH_CHECKER, [HTTP_METHOD, "POST", HTTP_MIMETYPE, "application/x-www-form-urlencoded"], body);
- }
- ///// STATES /////
- default
- {
- state_entry()
- {
- sloodle_debug("Setup user in default state.");
- // Pause for a moment, in case all scripts were reset at the same time
- llSleep(0.2);
- // Reset our data
- sloodleserverroot = "";
- sloodlepwd = "";
- sloodleauthurl = "";
- password = "";
-
- // Check to see if the server URL is in the object description
- string desc = llGetObjectDesc();
- if (desc != "" && llSubStringIndex(desc, "http") == 0) sloodleserverroot = desc;
-
- // Did we get a server root?
- if (sloodleserverroot == "") {
- // No - ask the owner for it
- llListen(0, "", llGetOwner(), "");
- llListen(1, "", llGetOwner(), "");
-
- sloodle_translation_request(SLOODLE_TRANSLATE_IM, [0], "chatserveraddress", [], llGetOwner(), "");
- sloodle_translation_request(SLOODLE_TRANSLATE_HOVER_TEXT, [<0.0,1.0,0.0>, 0.8], "waitingforserveraddress", [], NULL_KEY, "");
- } else {
- // Immediately start processing the Moodle site
- state check_moodle;
- }
- }
-
- state_exit()
- {
- llSetText("", <0.0,0.0,0.0>, 0.0);
- }
-
- listen(integer channel, string name, key id, string msg)
- {
- // Check the channel
- if (channel == 0 || channel == 1) {
- // Ignore anybody but the owner
- if (id != llGetOwner()) return;
- // If the message starts with "http" then store it as the Moodle address
- msg = llStringTrim(msg, STRING_TRIM);
- if (llSubStringIndex(msg, "http") == 0) {
- sloodleserverroot = msg;
- state check_moodle;
- return;
- }
- }
- }
-
- touch_start(integer num_detected)
- {
- if (llDetectedKey(0) == llGetOwner()) {
- // Remind the owner of what is needed
- sloodle_translation_request(SLOODLE_TRANSLATE_IM, [0], "chatserveraddress", [], llGetOwner(), "");
- }
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Is it a reset command?
- if (sval == "do:reset") {
- llResetScript();
- return;
- }
- }
- }
-
- on_rez(integer start_param)
- {
- llResetScript();
- }
-
- attach( key av )
- {
- if (av != NULL_KEY)
- llResetScript();
- }
- }
- // Check that the Moodle site is valid
- state check_moodle
- {
- state_entry()
- {
- sloodle_debug("Checking Moodle...");
- sloodle_translation_request(SLOODLE_TRANSLATE_HOVER_TEXT, [<0.0,1.0,0.0>, 0.8], "checkingserverat", [sloodleserverroot], NULL_KEY, "");
- httpcheckmoodle = llHTTPRequest(sloodleserverroot + SLOODLE_VERSION_LINKER, [HTTP_METHOD, "GET"], "");
- }
-
- state_exit()
- {
- llSetText("", <0.0,0.0,0.0>, 0.0);
- httpcheckmoodle = NULL_KEY;
- }
-
- http_response(key id, integer status, list meta, string body)
- {
- // Make sure it's the response we're expecting
- if (id != httpcheckmoodle) return;
- httpcheckmoodle = NULL_KEY;
- // Check the status code
- if (status != 200) {
- sloodle_translation_request(SLOODLE_TRANSLATE_OWNER_SAY, [0], "httperror:code", [status], NULL_KEY, "");
- return;
- }
-
- // Split the response into lines and get the status line info
- list lines = llParseStringKeepNulls(body, ["\n"], []);
- integer numlines = llGetListLength(lines);
- list statusfields = llParseStringKeepNulls(llList2String(lines, 0), ["|"], []);
- integer statuscode = (integer)llList2String(statusfields, 0);
-
- // Make sure the status code was OK
- if (statuscode == -106) {
- sloodle_debug("ERROR -106: the Sloodle module is not installed on the specified Moodle site (" + sloodleserverroot + ")");
- sloodle_translation_request(SLOODLE_TRANSLATE_OWNER_SAY, [0], "sloodlenotinstalled", [], NULL_KEY, "");
- return;
- } else if (statuscode <= 0) {
- sloodle_translation_request(SLOODLE_TRANSLATE_OWNER_SAY, [0], "failedcheckcompatibility", [], NULL_KEY, "");
- sloodle_error_code(SLOODLE_TRANSLATE_SAY, NULL_KEY,statuscode); //send message to error_message.lsl
- return;
- }
-
- // Make sure we have enough other data
- if (numlines < 2) {
- sloodle_translation_request(SLOODLE_TRANSLATE_OWNER_SAY, [0], "badresponseformat", [], NULL_KEY, "");
- return;
- }
-
- // Extract the Sloodle version number
- list datafields = llParseStringKeepNulls(llList2String(lines, 1), ["|"], []);
- float installedversion = (float)llList2String(datafields, 0);
-
- // Check compatibility
- if (installedversion < SLOODLE_VERSION_MIN) {
- sloodle_translation_request(SLOODLE_TRANSLATE_OWNER_SAY, [0], "sloodleversioninstalled", [installedversion], NULL_KEY, "");
- sloodle_translation_request(SLOODLE_TRANSLATE_OWNER_SAY, [0], "sloodleversionrequired", [SLOODLE_VERSION_MIN], NULL_KEY, "");
- return;
- }
-
- // Initiate object authorisation
- state auth_object;
- }
-
- touch_start(integer num_detected)
- {
- // Revert to the default state if the owner touched
- if (llDetectedKey(0) != llGetOwner()) return;
- state default;
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Is it a reset command?
- if (sval == "do:reset") {
- llResetScript();
- return;
- }
- }
- }
-
- on_rez(integer start_param)
- {
- llResetScript();
- }
-
- attach( key av )
- {
- if (av != NULL_KEY)
- llResetScript();
- }
- }
- // Object authorisation
- state auth_object
- {
- state_entry()
- {
- sloodle_debug("Object authorisation...");
- sloodle_translation_request(SLOODLE_TRANSLATE_HOVER_TEXT, [<0.0, 1.0, 0.0>, 0.8], "initobjectauth", [], NULL_KEY, "");
-
- // Generate a random password
- password = sloodle_random_object_password();
- sloodlepwd = (string)llGetKey() + "|" + password;
- // Initiate the object authorisation
- string body = "sloodleobjuuid=" + (string)llGetKey();
- body += "&sloodleobjname=" + llGetObjectName();
- body += "&sloodleobjpwd=" + password;
- body += "&sloodleuuid=" + (string)llGetOwner();
- body += "&sloodleavname=" + llEscapeURL(llKey2Name(llGetOwner()));
- httpauthobject = llHTTPRequest(sloodleserverroot + SLOODLE_USER_AUTH_LINKER, [HTTP_METHOD, "POST", HTTP_MIMETYPE, "application/x-www-form-urlencoded"], body);
- }
-
- state_exit()
- {
- llSetText("", <0.0,0.0,0.0>, 0.0);
- httpauthobject = NULL_KEY;
- }
-
- http_response(key id, integer status, list meta, string body)
- {
- // Make sure this is the response we're expecting
- if (id != httpauthobject) return;
- if (status != 200) {
- sloodle_translation_request(SLOODLE_TRANSLATE_OWNER_SAY, [0], "httperror:code", [status], NULL_KEY, "");
- return;
- }
-
- // Split the response into lines
- list lines = llParseStringKeepNulls(body, ["\n"], []);
- integer numlines = llGetListLength(lines);
- list statusfields = llParseStringKeepNulls(llList2String(lines, 0), ["|"], []);
- integer statuscode = (integer)llList2String(statusfields, 0);
-
- // Check the statuscode
- if (statuscode <= 0) {
- sloodle_translation_request(SLOODLE_TRANSLATE_OWNER_SAY, [0], "objectauthfailed:code", [statuscode], NULL_KEY, "");
- sloodle_error_code(SLOODLE_TRANSLATE_SAY, NULL_KEY,statuscode); //send message to error_message.lsl
- return;
- }
-
- // Attempt to get the auth ID
- if (numlines < 2) {
- sloodle_translation_request(SLOODLE_TRANSLATE_OWNER_SAY, [0], "badresponseformat", [], NULL_KEY, "");
- return;
- }
-
- // The dataline will contain our URL
- sloodleauthurl = llList2String(lines, 1);
- sloodle_load_auth_url(llGetOwner());
-
- state check_auth;
- }
-
- touch_start(integer num_detected)
- {
- // Revert to the default state if the owner touched
- if (llDetectedKey(0) != llGetOwner()) return;
- state default;
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Is it a reset command?
- if (sval == "do:reset") {
- llResetScript();
- return;
- }
- }
- }
-
- on_rez(integer start_param)
- {
- state default;
- }
-
- attach( key av )
- {
- if (av != NULL_KEY)
- state default;
- }
- }
- // Check the object's authorisation status
- state check_auth
- {
- state_entry()
- {
- sloodle_translation_request(SLOODLE_TRANSLATE_OWNER_SAY, [], "checkingauth", [], NULL_KEY, "");
- // Check the authorisation regularly until it passes or we need to reset
- llSetTimerEvent(0.0);
- llSetTimerEvent(15.0);
- // Initiate the authorisation check
- httpcheckauth = sloodle_check_user_auth();
- }
-
- timer()
- {
- // Initiate the authorisation check
- httpcheckauth = sloodle_check_user_auth();
- }
-
- state_exit()
- {
- llSetTimerEvent(0.0);
- httpcheckauth = NULL_KEY;
- }
-
- http_response(key id, integer status, list meta, string body)
- {
- // Make sure this is the response we're expecting
- if (id != httpcheckauth) return;
- httpcheckauth = NULL_KEY;
- if (status != 200) {
- sloodle_translation_request(SLOODLE_TRANSLATE_OWNER_SAY, [], "httperror", [status], NULL_KEY, "");
- state idle;
- return;
- }
-
- // Split the response into lines
- list lines = llParseStringKeepNulls(body, ["\n"], []);
- integer numlines = llGetListLength(lines);
- list statusfields = llParseStringKeepNulls(llList2String(lines, 0), ["|"], []);
- integer statuscode = (integer)llList2String(statusfields, 0);
-
- // Check the statuscode.
- // If it reports that the object hasn't been authorised yet, then keep checking.
- // For any other error, go back to the start of the process.
- if (statuscode == -214) {
- sloodle_debug("Not authorised yet...");
- return;
- } else if (statuscode <= 0) {
- //sloodle_translation_request(SLOODLE_TRANSLATE_OWNER_SAY, [], "servererror", [statuscode], NULL_KEY, "");
- sloodle_error_code(SLOODLE_TRANSLATE_SAY, NULL_KEY,statuscode); //send message to error_message.lsl
- state default;
- return;
- }
-
- // Looks like we're authorised OK
- state send_config;
- }
-
- touch_start(integer num_detected)
- {
- // Initiate the authorisation check
- httpcheckauth = sloodle_check_user_auth();
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Is it a reset command?
- if (sval == "do:reset") {
- llResetScript();
- return;
- }
- }
- }
-
- on_rez(integer start_param)
- {
- state default;
- }
-
- attach( key av )
- {
- if (av != NULL_KEY)
- state default;
- }
- }
- // Send the user to the authorisation page on the site.
- state send_config
- {
- state_entry()
- {
- sloodle_debug("Sending configuration...");
- // Send the configuration data to the other scripts
- string config = "set:sloodleserverroot|" + sloodleserverroot;
- config += "\nset:sloodlepwd|" + sloodlepwd;
- config += "\n" + SLOODLE_EOF;
- sloodle_tell_other_scripts(config);
-
- state idle;
- }
- }
- // Configuration finished
- state idle
- {
- state_entry()
- {
- sloodle_debug("Configuration finished.");
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Check the command type
- if (sval == "do:reset") {
- llResetScript();
- } else if (sval == "do:requestconfig") {
- sloodle_debug("Configuration requested.");
- state check_auth;
- } else if (sval == "do:reconfigure") {
- sloodle_debug("Reconfiguration requested.");
- state default;
- }
- return;
- }
- }
- }
- // Please leave the following line intact to show where the script lives in Git:
- // SLOODLE LSL Script Git Location: assets/misc/sloodle_setup_user.lslp
|