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- //
- // The line above should be left blank to avoid script errors in OpenSim.
- // Sloodle object layout script.
- // Allows individual objects to store themselves in a Sloodle layout.
- //
- // Part of the Sloodle project (www.sloodle.org)
- // Copyright (c) 2008 Sloodle
- // Released under the GNU GPL v3
- //
- // Contributors:
- // Peter R. Bloomfield
- // Edmund Edgar
- // Paul Preibisch - Fire Centaur in SL
- //
- ///// DATA /////
- integer SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST=-1828374651; // this channel is used to send status codes for translation to the error_messages lsl script
- integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343;
- integer SLOODLE_CHANNEL_AVATAR_DIALOG = 1001;
- string SLOODLE_LAYOUT_LINKER = "/mod/sloodle/mod/set-1.0/layout_linker.php";
- string SLOODLE_EOF = "sloodleeof";
- string sloodleserverroot = "";
- string sloodlepwd = "";
- integer sloodlecontrollerid = 0;
- key sloodlemyrezzer = NULL_KEY;
- integer isconfigured = FALSE; // Do we have all the configuration data we need?
- integer eof = FALSE; // Have we reached the end of the configuration data?
- key httpstore = NULL_KEY; // Request to store this object's location
- float HTTP_TIMEOUT = 8.0; // Time to wait for an HTTP response before failing
- integer attemptnum = 0; // Which attempt number is this?
- integer attemptmax = 2; // How many attempts should be allowed [0,max)
- float DELAY_MIN = 0.0; // Minimum delay before sending an HTTP request (seconds)
- float DELAY_RANGE = 3.5; // Added to DELAY_MIN gives the maximum delay time before sending HTTP request (seconds)
- key useruuid = NULL_KEY; // User agent requesting profile storage
- string layoutname = ""; // Name of the layout to save to
- vector layoutpos = <0.0,0.0,0.0>; // Relative position from the rezzer to this object
- ///// TRANSLATION /////
- // Link message channels
- integer SLOODLE_CHANNEL_TRANSLATION_REQUEST = -1928374651;
- integer SLOODLE_CHANNEL_TRANSLATION_RESPONSE = -1928374652;
- // Translation output methods
- string SLOODLE_TRANSLATE_LINK = "link"; // No output parameters - simply returns the translation on SLOODLE_TRANSLATION_RESPONSE link message channel
- string SLOODLE_TRANSLATE_SAY = "say"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_WHISPER = "whisper"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_SHOUT = "shout"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_REGION_SAY = "regionsay"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_OWNER_SAY = "ownersay"; // No output parameters
- string SLOODLE_TRANSLATE_DIALOG = "dialog"; // Recipient avatar should be identified in link message keyval. At least 2 output parameters: first the channel number for the dialog, and then 1 to 12 button label strings.
- string SLOODLE_TRANSLATE_LOAD_URL = "loadurl"; // Recipient avatar should be identified in link message keyval. 1 output parameter giving URL to load.
- string SLOODLE_TRANSLATE_HOVER_TEXT = "hovertext"; // 2 output parameters: colour <r,g,b>, and alpha value
- string SLOODLE_TRANSLATE_IM = "instantmessage"; // Recipient avatar should be identified in link message keyval. No output parameters.
- // Send a translation request link message
- sloodle_translation_request(string output_method, list output_params, string string_name, list string_params, key keyval, string batch)
- {
- llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_TRANSLATION_REQUEST, output_method + "|" + llList2CSV(output_params) + "|" + string_name + "|" + llList2CSV(string_params) + "|" + batch, keyval);
- }
- ///// ----------- /////
- ///// FUNCTIONS /////
- /******************************************************************************************************************************
- * sloodle_error_code -
- * Author: Paul Preibisch
- * Description - This function sends a linked message on the SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST channel
- * The error_messages script hears this, translates the status code and sends an instant message to the avuuid
- * Params: method - SLOODLE_TRANSLATE_SAY, SLOODLE_TRANSLATE_IM etc
- * Params: avuuid - this is the avatar UUID to that an instant message with the translated error code will be sent to
- * Params: status code - the status code of the error as on our wiki: http://slisweb.sjsu.edu/sl/index.php/Sloodle_status_codes
- *******************************************************************************************************************************/
- sloodle_error_code(string method, key avuuid,integer statuscode){
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST, method+"|"+(string)avuuid+"|"+(string)statuscode, NULL_KEY);
- }
- // Send debug info
- sloodle_debug(string msg)
- {
- llMessageLinked(LINK_THIS, DEBUG_CHANNEL, msg, NULL_KEY);
- }
- // Configure by receiving a linked message from another script in the object
- // Returns TRUE if the object has all the data it needs
- integer sloodle_handle_command(string str)
- {
- list bits = llParseString2List(str,["|"],[]);
- integer numbits = llGetListLength(bits);
- string name = llList2String(bits,0);
- string value1 = "";
- string value2 = "";
-
- if (numbits > 1) value1 = llList2String(bits,1);
- if (numbits > 2) value2 = llList2String(bits,2);
-
- if (name == "set:sloodleserverroot") sloodleserverroot = value1;
- else if (name == "set:sloodlepwd") {
- // The password may be a single prim password, or a UUID and a password
- if (value2 != "") sloodlepwd = value1 + "|" + value2;
- else sloodlepwd = value1;
-
- } else if (name == "set:sloodlecontrollerid") sloodlecontrollerid = (integer)value1;
- else if (name == "set:sloodlemyrezzer") sloodlemyrezzer = (key)value1;
- else if (name == SLOODLE_EOF) eof = TRUE;
- else if (name == "do:reset") llResetScript();
-
- return (sloodleserverroot != "" && sloodlepwd != "" && sloodlecontrollerid > 0);
- }
- // Generate a random delay time
- float random_delay()
- {
- return (DELAY_MIN + llFrand(DELAY_RANGE));
- }
- ///// STATES /////
- default
- {
- state_entry()
- {
- // Starting again with a new configuration
- isconfigured = FALSE;
- eof = FALSE;
- sloodleserverroot = "";
- sloodlepwd = "";
- sloodlecontrollerid = 0;
- }
-
- link_message(integer sender_num, integer num, string str, key id)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Split the message into lines
- list lines = llParseString2List(str, ["\n"], []);
- integer numlines = llGetListLength(lines);
- integer i;
- for (i=0; i < numlines; i++) {
- isconfigured = sloodle_handle_command(llList2String(lines, i));
- }
-
- // If we've got all our data AND reached the end of the configuration data, then move on
- if (eof == TRUE && isconfigured == TRUE) {
- state ready;
- }
- }
- }
- }
- state ready
- {
- state_entry()
- {
- // Reset our data
- useruuid = NULL_KEY;
- layoutname = "";
- // Listen for chat messages on the object dialog channel
- llListen(SLOODLE_CHANNEL_OBJECT_DIALOG, "", sloodlemyrezzer, "");
- }
-
- listen(integer channel, string name, key id, string msg)
- {
- // Ignore anything if we don't know who our rezzer is
- if (sloodlemyrezzer == NULL_KEY) return;
-
- // Ignore anything but object chat
- if (channel != SLOODLE_CHANNEL_OBJECT_DIALOG) return;
- // Ignore anything owned by a different agent
- if (llGetOwnerKey(id) != llGetOwner()) return;
-
- // Parse the message
- // We are expecting: cmd|rezzer|uuid|pos|layoutname
- // "cmd" should be "do:storelayout"
- // "rezzer" is the UUID of the Set whose items should be stored
- // "uuid" is the UUID of the user agent storing the layout
- // "pos" is the vector giving the position of the root of the rezzer
- // "layoutname" should be the name of the layout to save to
- list fields = llParseStringKeepNulls(msg, ["|"], []);
- integer numfields = llGetListLength(fields);
- if (numfields < 4) return;
- // Get the command and UUID
- string cmd = llList2String(fields, 0);
- key rezzer = (key)llList2String(fields, 1);
- useruuid = (key)llList2String(fields, 2);
- vector rezzerpos = (vector)llList2String(fields, 3);
- layoutname = llList2String(fields, 4);
-
- // Check that everything looks OK
- if (cmd != "do:storelayout") return;
- if (rezzer != sloodlemyrezzer || sloodlemyrezzer == NULL_KEY) return;
- if (useruuid == NULL_KEY) return;
- if (layoutname == "") return;
-
- // Calculate the relative position of us compared to the rezzer
- layoutpos = llGetPos() - rezzerpos;
- // If the distance is more than can be rezzed later on, then ignore it
- if (llVecMag(layoutpos) > 10.0) {
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "layout:toofar", [], NULL_KEY, "");
- return;
- }
-
- // Attempt to store the layout
- attemptnum = 0;
- state store_layout;
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Is it a reset command?
- if (sval == "do:reset") {
- llResetScript();
- return;
- }
- }
- }
- }
- // This is a dummy state... it can be used to start the store process again
- state store_layout
- {
- state_entry()
- {
- // Move on immediately...
- state delay;
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Is it a reset command?
- if (sval == "do:reset") {
- llResetScript();
- return;
- }
- }
- }
- }
- // Wait for a delay before actually sending the request
- state delay
- {
- state_entry()
- {
- // Generate a random delay
- llSetTimerEvent(random_delay());
- }
-
- state_exit()
- {
- llSetTimerEvent(0.0);
- }
-
- timer()
- {
- llSetTimerEvent(0.0);
- // Send the storage request
- attemptnum += 1;
- state request;
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Is it a reset command?
- if (sval == "do:reset") {
- llResetScript();
- return;
- }
- }
- }
- }
- // Send a request to store the object data
- state request
- {
- state_entry()
- {
- // Construct our request
- string body = "sloodlecontrollerid=" + (string)sloodlecontrollerid;
- body += "&sloodlepwd=" + sloodlepwd;
- body += "&sloodlelayoutname=" + layoutname;
- body += "&sloodleuuid=" + (string)useruuid;
- body += "&sloodlelayoutentries=" + llGetObjectName() + "|" + (string)layoutpos + "|" + (string)llGetRot();
- body += "&sloodleadd=true";
-
- httpstore = llHTTPRequest(sloodleserverroot + SLOODLE_LAYOUT_LINKER, [HTTP_METHOD, "POST", HTTP_MIMETYPE, "application/x-www-form-urlencoded"], body);
- }
-
- state_exit()
- {
- llSetTimerEvent(0.0);
- }
-
- timer()
- {
- llSetTimerEvent(0.0);
- httpstore = NULL_KEY;
- state failed;
- }
-
- http_response(key id, integer status, list meta, string body)
- {
- // Ignore this response if it is not expected
- if (id != httpstore) return;
- llSetTimerEvent(0.0);
- httpstore = NULL_KEY;
-
- // Check the HTTP status
- if (status != 200) {
- sloodle_error_code(SLOODLE_TRANSLATE_SAY, NULL_KEY,status); //send message to error_message.lsl
- state failed;
- return;
- }
-
- // Check the body of the response
- if (body == "") {
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "httpempty", [], NULL_KEY, "");
- state failed;
- return;
- }
-
- // Parse the response
- list lines = llParseStringKeepNulls(body, ["\n"], []);
- integer numlines = llGetListLength(lines);
- list statusfields = llParseStringKeepNulls(llList2String(lines, 0), ["|"], []);
- integer statuscode = (integer)llList2String(statusfields, 0);
-
- // Did an error occur?
- if (statuscode <= 0) {
- //sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "servererror", [statuscode], NULL_KEY, "");
- sloodle_error_code(SLOODLE_TRANSLATE_SAY, NULL_KEY,statuscode); //send message to error_message.lsl
- sloodle_debug("HTTP response: " + body);
- state failed;
- return;
- }
-
- // Everything must be OK... send the data to the object. Format:
- state success;
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Is it a reset command?
- if (sval == "do:reset") {
- llResetScript();
- return;
- }
- }
- }
- }
- // Update failed... try again?
- state failed
- {
- state_entry()
- {
- // Do we have any attempts left?
- if (attemptnum < attemptmax) {
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "layout:failedretrying", [], NULL_KEY, "");
- state store_layout;
- } else {
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "layout:failedaborting", [], NULL_KEY, "");
- state ready;
- }
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Is it a reset command?
- if (sval == "do:reset") {
- llResetScript();
- return;
- }
- }
- }
- }
- // Update successful
- state success
- {
- state_entry()
- {
- // Done!
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "layout:stored", [], NULL_KEY, "");
- state ready;
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Is it a reset command?
- if (sval == "do:reset") {
- llResetScript();
- return;
- }
- }
- }
- }
- // Please leave the following line intact to show where the script lives in Git:
- // SLOODLE LSL Script Git Location: assets/sloodle_layout_object.lslp
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