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- //
- // The line above should be left blank to avoid script errors in OpenSim.
- // Access Checker (for Sloodle 0.3)
- // Detects users colliding, and makes sure they are registered/enrolled.
- //
- // Copyright (c) 2007-8 Sloodle
- // Released under the GNU GPL
- //
- // Contributors:
- // Edmund Edgar
- // Peter R. Bloomfield
- //
- integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343;
- string SLOODLE_EOF = "sloodleeof";
- string SLOODLE_OBJECT_TYPE = "regbooth-1.0";
- integer SLOODLE_OBJECT_ACCESS_LEVEL_PUBLIC = 0;
- integer SLOODLE_OBJECT_ACCESS_LEVEL_OWNER = 1;
- integer SLOODLE_OBJECT_ACCESS_LEVEL_GROUP = 2;
- string sloodleserverroot = "";
- string sloodlepwd = "";
- integer sloodlecontrollerid = 0;
- integer sloodleobjectaccessleveluse = 0; // Who can use this object?
- integer isconfigured = FALSE; // Do we have all the configuration data we need?
- integer eof = FALSE; // Have we reached the end of the configuration data?
- list authorised = []; // A list of authorised individuals whom we can ignore
- float TIME_PURGE_AUTH = 3600.0; // How often to purge the list of authorised users (to avoid memory overflow)
- ///// TRANSLATION /////
- // Link message channels
- integer SLOODLE_CHANNEL_TRANSLATION_REQUEST = -1928374651;
- integer SLOODLE_CHANNEL_TRANSLATION_RESPONSE = -1928374652;
- // Translation output methods
- string SLOODLE_TRANSLATE_LINK = "link"; // No output parameters - simply returns the translation on SLOODLE_TRANSLATION_RESPONSE link message channel
- string SLOODLE_TRANSLATE_SAY = "say"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_WHISPER = "whisper"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_SHOUT = "shout"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_REGION_SAY = "regionsay"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_OWNER_SAY = "ownersay"; // No output parameters
- string SLOODLE_TRANSLATE_DIALOG = "dialog"; // Recipient avatar should be identified in link message keyval. At least 2 output parameters: first the channel number for the dialog, and then 1 to 12 button label strings.
- string SLOODLE_TRANSLATE_LOAD_URL = "loadurl"; // Recipient avatar should be identified in link message keyval. 1 output parameter giving URL to load.
- string SLOODLE_TRANSLATE_HOVER_TEXT = "hovertext"; // 2 output parameters: colour <r,g,b>, and alpha value
- string SLOODLE_TRANSLATE_IM = "instantmessage"; // Recipient avatar should be identified in link message keyval. No output parameters.
- // Send a translation request link message
- sloodle_translation_request(string output_method, list output_params, string string_name, list string_params, key keyval, string batch)
- {
- llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_TRANSLATION_REQUEST, output_method + "|" + llList2CSV(output_params) + "|" + string_name + "|" + llList2CSV(string_params) + "|" + batch, keyval);
- }
- ///// ----------- /////
- ///// FUNCTIONS /////
- sloodle_debug(string msg)
- {
- llMessageLinked(LINK_THIS, DEBUG_CHANNEL, msg, NULL_KEY);
- }
- // Configure by receiving a linked message from another script in the object
- // Returns TRUE if the object has all the data it needs
- integer sloodle_handle_command(string str)
- {
- list bits = llParseString2List(str,["|"],[]);
- integer numbits = llGetListLength(bits);
- string name = llList2String(bits,0);
- string value1 = "";
- string value2 = "";
-
- if (numbits > 1) value1 = llList2String(bits,1);
- if (numbits > 2) value2 = llList2String(bits,2);
-
- if (name == "set:sloodleserverroot") sloodleserverroot = value1;
- else if (name == "set:sloodlepwd") {
- // The password may be a single prim password, or a UUID and a password
- if (value2 != "") sloodlepwd = value1 + "|" + value2;
- else sloodlepwd = value1;
-
- } else if (name == "set:sloodlecontrollerid") sloodlecontrollerid = (integer)value1;
- else if (name == "set:sloodleobjectaccessleveluse") sloodleobjectaccessleveluse = (integer)value1;
- else if (name == SLOODLE_EOF) eof = TRUE;
-
- return (sloodleserverroot != "" && sloodlepwd != "" && sloodlecontrollerid > 0);
- }
- // Checks if the given agent is permitted to user this object
- // Returns TRUE if so, or FALSE if not
- integer sloodle_check_access_use(key id)
- {
- // Check the access mode
- if (sloodleobjectaccessleveluse == SLOODLE_OBJECT_ACCESS_LEVEL_GROUP) {
- return llSameGroup(id);
- } else if (sloodleobjectaccessleveluse == SLOODLE_OBJECT_ACCESS_LEVEL_PUBLIC) {
- return TRUE;
- }
-
- // Assume it's owner mode
- return (id == llGetOwner());
- }
- ///// STATES /////
- // Default state - waiting for configuration
- default
- {
-
- state_entry()
- {
- // Starting again with a new configuration
- isconfigured = FALSE;
- eof = FALSE;
- // Reset our data
- sloodleserverroot = "";
- sloodlepwd = "";
- sloodlecontrollerid = 0;
- sloodleobjectaccessleveluse = 0;
-
- // Detect collisions
- llVolumeDetect(TRUE);
- }
-
- link_message( integer sender_num, integer num, string str, key id)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Split the message into lines
- list lines = llParseString2List(str, ["\n"], []);
- integer numlines = llGetListLength(lines);
- integer i = 0;
- for (i = 0; i < numlines; i++) {
- isconfigured = sloodle_handle_command(llList2String(lines, i));
- }
-
- // If we've got all our data AND reached the end of the configuration data, then move on
- if (eof == TRUE) {
- if (isconfigured == TRUE) {
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "configurationreceived", [], NULL_KEY, "");
- state ready;
- } else {
- // Got all configuration but, it's not complete... request reconfiguration
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "configdatamissing", [], NULL_KEY, "");
- llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_OBJECT_DIALOG, "do:reconfigure", NULL_KEY);
- eof = FALSE;
- }
- }
- }
- }
-
- touch_start(integer num_detected)
- {
- // Attempt to request a reconfiguration
- if (llDetectedKey(0) == llGetOwner()) {
- llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_OBJECT_DIALOG, "do:requestconfig", NULL_KEY);
- }
- }
- }
- state ready
- {
- on_rez( integer param)
- {
- state default;
- }
-
- state_entry()
- {
- // Reset our list of authorised users, and set a purge timer running
- authorised = [];
- llSetTimerEvent(0.0);
- llSetTimerEvent(TIME_PURGE_AUTH);
- // Detect collisions
- llVolumeDetect(TRUE);
- }
-
- timer()
- {
- authorised = [];
- }
-
- collision_start(integer total_number)
- {
- // Go through each collider
- integer i = 0;
- key id = NULL_KEY;
- string touched = "";
- for (i=0; i < total_number; i++) {
- id = llDetectedKey(i);
- // Only process avatars
- if (id == llGetOwnerKey(id)) {
- // Is the user already authorised?
- if (llListFindList(authorised, [id]) >= 0) {
- // Let them through
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "accessgranted", [llKey2Name(id)], NULL_KEY, "regenrol");
-
- } else {
- // Not authorised - check if this user can use the device
- if (sloodle_check_access_use(id)) {
- // Attempt to register/enrol the user
- llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_OBJECT_DIALOG, "do:regenrol|" + sloodleserverroot + "|" + (string)sloodlecontrollerid + "|" + sloodlepwd, id);
- } else {
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "nopermission:use", [llKey2Name(id)], NULL_KEY, "");
- }
- }
- }
- }
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Check the message
- if (sval == "confirm:enrol") {
- // Avatar is registered and enrolled. Add them to the authorised list.
- if (kval != NULL_KEY && llListFindList(authorised, [kval]) < 0) {
- authorised += [kval];
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "accessgranted", [llKey2Name(kval)], NULL_KEY, "regenrol");
- }
- }
- }
- }
- }
- // Please leave the following line intact to show where the script lives in Git:
- // SLOODLE LSL Script Git Location: mod/accesschecker-1.0/objects/default/assets/sloodle_mod_accesschecker-1.0.lslp
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