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- //
- // The line above should be left blank to avoid script errors in OpenSim.
- integer SLOODLE_CHANNEL_SET_SET_SHARED_MEDIA_URL_OWNER = -1639270111; // set the main shared media panel to the specified URL, accessible to the owner
- integer SLOODLE_CHANNEL_SET_SET_SHARED_MEDIA_URL_GROUP = -1639270112; // set the main shared media panel to the specified URL, accessible to the group
- integer SLOODLE_CHANNEL_SET_SET_SHARED_MEDIA_URL_ANYONE = -1639270114; // set the main shared media panel to the specified URL, accessible to anyone
- integer side = 0;
- setMessage(string str){
- string url = "data:text/html,<body style=\"width:1000px;height:1000px;background-color:#23212e;color:white;font-weight:bold;\">";
- url+="<div style=\"position:relative;top:19px;text-align:center;width:1000px;height:750px;font-size:50px;\" >";
- url+=str;
- url+="</div></body>";
- llClearPrimMedia(side);
- llSetPrimMediaParams( side, [ PRIM_MEDIA_CURRENT_URL, url, PRIM_MEDIA_HOME_URL, url, PRIM_MEDIA_FIRST_CLICK_INTERACT, TRUE, PRIM_MEDIA_AUTO_ZOOM, TRUE, PRIM_MEDIA_AUTO_PLAY, TRUE, PRIM_MEDIA_PERMS_INTERACT, PRIM_MEDIA_PERM_OWNER, PRIM_MEDIA_PERMS_CONTROL, PRIM_MEDIA_PERM_NONE ] );
- }
- integer channel=9;
- string SLOODLE_EOF = "sloodleeof";
- integer eof= FALSE;
- integer isconfigured=FALSE;
- integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343; // an arbitrary channel the sloodle scripts will use to talk to each other. Doesn't atter what it is, as long as the same thing is set in the sloodle_slave script.
- string chalkboardtext;
- integer sloodle_handle_command(string str)
- {
-
- list bits = llParseString2List(str,["|"],[]);
- integer numbits = llGetListLength(bits);
- string name = llList2String(bits,0);
- string value1 = "";
- string value2 = "";
-
- if (numbits > 1) value1 = llList2String(bits,1);
- if (numbits > 2) value2 = llList2String(bits,2);
-
- if (name == "set:chalkboardtext"){
- chalkboardtext = (string)value1;
- setMessage(chalkboardtext);
- }else
- if (name == "set:channel"){
- channel= (integer)value1;
-
- }
- else if (name == SLOODLE_EOF) eof = TRUE;
-
- return (chalkboardtext != "");
- }
- default
- {
- // touch_start(integer d){
- // llSay(0,(string)llDetectedTouchFace(0));
- //}
- state_entry(){
- llClearPrimMedia( 1);
- setMessage(llKey2Name(llGetOwner())+", \"type /9 message\" to write a message");
- llListen(channel, "", llGetOwner(), "");
- }
- listen(integer channel, string name, key id, string message) {
- llClearPrimMedia(side);
- setMessage(message);
- }
-
-
- link_message( integer sender_num, integer num, string str, key id)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Split the message into lines
- list lines = llParseString2List(str, ["\n"], []);
- integer numlines = llGetListLength(lines);
- integer i = 0;
- for (; i < numlines; i++) {
- isconfigured = sloodle_handle_command(llList2String(lines, i));
- }
-
- // If we've got all our data AND reached the end of the configuration data, then move on
- if (eof == TRUE) {
- if (isconfigured == TRUE) {
- //sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "configurationreceived", [], null_key, "");
-
- }
- }
- }
- }
-
- on_rez(integer start_param) {
- //llClearPrimMedia(3);
- // Give the object a starting texture.
- // If we just use llClearPrimMedia here, we get a strange problem where if you click on it before it's ready, autozoom fails until you look away then look back.
- string url = "data:text/html,<body style=\"width:1000px;height:1000px;background-color:#595c67;color:white;font-weight:bold;\"><div style=\"position:relative;top:200px;text-align:center;width:1000px;height:750px;font-size:200%\" >Waiting for Message</div></body>";
- llSetPrimMediaParams( side, [ PRIM_MEDIA_CURRENT_URL, url, PRIM_MEDIA_HOME_URL, url, PRIM_MEDIA_FIRST_CLICK_INTERACT, TRUE, PRIM_MEDIA_AUTO_ZOOM, TRUE, PRIM_MEDIA_AUTO_PLAY, TRUE, PRIM_MEDIA_PERMS_INTERACT, PRIM_MEDIA_PERM_OWNER, PRIM_MEDIA_PERMS_CONTROL, PRIM_MEDIA_PERM_NONE ] );
-
-
-
- }
- }
- // Please leave the following line intact to show where the script lives in Git:
- // SLOODLE LSL Script Git Location: mod/furniture-1.0/objects/chalkboard/assets/chalkboard.lslp
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