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- //
- // The line above should be left blank to avoid script errors in OpenSim.
- /*
- * Part of the Sloodle project (www.sloodle.org)
- *
- * Copyright (c) 2011-06 contributors (see below)
- * Released under the GNU GPL v3
- * -------------------------------------------
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * All scripts must maintain this copyrite information, including the contributer information listed
- *
- * As mentioned, this script has been licensed under GPL 3.0
- * Basically, that means, you are free to use the script, commercially etc, but if you include
- * it in your objects, you must make the source viewable to the person you are distributuing it to -
- * ie: it can not be closed source - GPL 3.0 means - you must make it open!
- * This is so that others can modify it and contribute back to the community.
- * The SLOODLE github can be found here: https://github.com/sloodle
- *
- * Enjoy!
- *
- * Contributors:
- * Paul Preibisch
- * Edmund Edgar
- *
- * DESCRIPTION
- * displays bloody red bubbles for 5 seconds then disapears - used for sharks and other under water enemies to rez blood effects
- */
- integer SLOODLE_CHANNEL_ENEMY_ATTACK= -163928666;//Channel to communicate on when attack occurs by an enemy
- redBubbles(){
- llParticleSystem([PSYS_PART_MAX_AGE,1.20,
- PSYS_PART_FLAGS, 259,
- PSYS_PART_START_COLOR, <0.89235, 0.04807, 0.25145>,
- PSYS_PART_END_COLOR, <0.91157, 0.04489, 0.21028>,
- PSYS_PART_START_SCALE,<0.20782, 0.25554, 0.00000>,
- PSYS_PART_END_SCALE,<0.22479, 0.20700, 0.00000>,
- PSYS_SRC_PATTERN, 2,
- PSYS_SRC_BURST_RATE,0.00,
- PSYS_SRC_ACCEL, <0.00000, 0.00000, 0.51501>,
- PSYS_SRC_BURST_PART_COUNT,133,
- PSYS_SRC_BURST_RADIUS,0.00,
- PSYS_SRC_BURST_SPEED_MIN,0.05,
- PSYS_SRC_BURST_SPEED_MAX,0.64,
- PSYS_SRC_ANGLE_BEGIN, 0.00,
- PSYS_SRC_ANGLE_END, 0.00,
- PSYS_SRC_OMEGA, <0.00000, 0.00000, 0.72661>,
- PSYS_SRC_MAX_AGE, 0.0,
- PSYS_SRC_TEXTURE, "TEXTURE_BUBBLE",
- PSYS_PART_START_ALPHA, 0.07,
- PSYS_PART_END_ALPHA, 0.66]);
- }
- particles_off(){
- llParticleSystem([]);
- }
- integer counter=0;
- default {
- on_rez(integer start_param) {
- llResetScript();
- }
- state_entry() {
- particles_off();
- }
- link_message(integer sender_num, integer num, string str, key id) {
- if (num==SLOODLE_CHANNEL_ENEMY_ATTACK){
- llTriggerSound("SND_BUBBLES", 1);
- redBubbles();
- llSetTimerEvent(3);
- }
- }
- timer() {
-
- particles_off();
- llSetTimerEvent(0);
- }
- }
- // Please leave the following line intact to show where the script lives in Git:
- // SLOODLE LSL Script Git Location: mod/gaming-1.0/objects/shark/assets/redbubbles.lslp
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