| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- //
- // The line above should be left blank to avoid script errors in OpenSim.
- /*
- * Part of the Sloodle project (www.sloodle.org)
- *
- * Copyright (c) 2011-06 contributors (see below)
- * Released under the GNU GPL v3
- * -------------------------------------------
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * All scripts must maintain this copyrite information, including the contributer information listed
- *
- * Contributors:
- * Paul Preibisch
- * Edmund Edgar
- *
- * DESCRIPTION
- */
- integer SLOODLE_TOUCH_OBJECT_SUCCESS = -1639277100;
- default {
- state_entry() {
-
- }
- link_message(integer sender_num, integer num, string str, key userkey) {
- if (num ==SLOODLE_TOUCH_OBJECT_SUCCESS){
- llMessageLinked(LINK_SET, -100,"p1", NULL_KEY);
- llSay("Gave one "+llGetObjectName()+" to " +llKey2Name(userkey));
-
- }
- }
- }
- // Please leave the following line intact to show where the script lives in Git:
- // SLOODLE LSL Script Git Location: mod/interaction-1.0/object_scripts/well.lslp
|