| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141 |
- //
- // The line above should be left blank to avoid script errors in OpenSim.
- integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343;
- vector rezzer_position_offset;
- rotation rezzer_rotation_offset;
- key rezzer_uuid;
- integer isconfigured = 0;
- move_to_layout_position() {
-
- // llOwnerSay("todo: move to position "+(string)rezzer_position_offset+", rot "+(string)rezzer_rotation_offset+ " in relation to rezzer "+(string)rezzer_uuid);
- list rezzerdetails = llGetObjectDetails( rezzer_uuid, [ OBJECT_POS, OBJECT_ROT ] );
- vector rezzerpos = llList2Vector( rezzerdetails, 0 );
- rotation rezzerrot = llList2Rot( rezzerdetails, 1 );
- llSetPos( rezzerpos + ( rezzer_position_offset * rezzer_rotation_offset ) );
- llSetRot( rezzerrot * rezzer_rotation_offset );
- }
- // Configure by receiving a linked message from another script in the object
- // Returns TRUE if the object has all the data it needs
- integer sloodle_handle_command(string str)
- {
- list bits = llParseString2List(str,["|"],[]);
- integer numbits = llGetListLength(bits);
-
- if (numbits >= 1 ) {
- string name = llList2String(bits,0);
- if (name == "set:position") {
- rezzer_position_offset = (vector)llList2String(bits,1);
- rezzer_rotation_offset = llList2Rot(bits,2);
- rezzer_uuid = llList2Key(bits,3);
- return 1;
- } else if (name == "do:derez") {
- llDie();
- }
- }
- return 0;
- }
- default
- {
- link_message( integer sender_num, integer num, string str, key id)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Split the message into lines
- list lines = llParseString2List(str, ["\n"], []);
- integer numlines = llGetListLength(lines);
- integer i = 0;
- for (i=0; i < numlines; i++) {
- isconfigured = sloodle_handle_command(llList2String(lines, i));
- if (isconfigured == 1) {
- move_to_layout_position();
- state ready;
- }
- }
- }
- }
- on_rez(integer start_param)
- {
- llResetScript();
- }
- }
- state ready {
-
- state_entry()
- {
- llListen(232323, "", rezzer_uuid, "");
- }
- // Listen for reconfiguration
- link_message( integer sender_num, integer num, string str, key id)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Split the message into lines
- list lines = llParseString2List(str, ["\n"], []);
- integer numlines = llGetListLength(lines);
- integer i = 0;
- for (i=0; i < numlines; i++) {
- isconfigured = sloodle_handle_command(llList2String(lines, i));
- if (isconfigured == 1) {
- move_to_layout_position();
- }
- }
- }
- }
- listen(integer channel, string name, key id, string message) {
-
- // llOwnerSay(message);
-
- list bits = llParseString2List( message, ["|"], [] );
- vector change_pos = (vector)llList2String( bits, 0 );
- rotation change_rot = (rotation)llList2String( bits, 1 );
- vector parent_pos = (vector)llList2String( bits, 2);
- // llOwnerSay("got message" + message);
- // Apply the position changes first, then the rotation
- vector before_pos = llGetPos();
- if (before_pos.z > 0) { // sometimes this comes out at 0, but we don't want to go to the corner of the sim
- llSetPos( before_pos - change_pos );
- }
- before_pos = llGetPos();
- rotation before_rot = llGetRot();
- //llOwnerSay("Rot: "+(string)llRot2Euler(change_rot));
- // llOwnerSay((string)(before_rot - change_rot));
- // llOwnerSay("new pos: "+(string)(llGetPos() + ( before_pos - parent_pos) * change_rot));
- //change_rot = llEuler2Rot( < 0, 0, 15 * DEG_TO_RAD > ); // pretend we rotated 15 degrees
- vector currentPosition = llGetPos();
- vector currentOffset = currentPosition - parent_pos;
- //llOwnerSay("I plan to be "+(string)llVecDist(currentOffset, <0,0,0>)+" from parent");
- vector rotatedOffset = currentOffset * change_rot;
- vector newPosition = parent_pos + rotatedOffset;
- llSetPos(newPosition);
-
- //llOwnerSay("new pos: "+(string)(llGetPos() + ( ( before_pos - parent_pos) * change_rot ) ) );
- // llSetPos( before_pos + ( ( parent_pos - before_pos ) * change_rot ) );
-
- llSetRot( llGetRot() * change_rot );
- // llGetPos() + vPosOffset * llGetRot(), ZERO_VECTOR, llGetRot()
-
- }
- on_rez(integer start_param)
- {
- llResetScript();
- }
- }
- // Please leave the following line intact to show where the script lives in Git:
- // SLOODLE LSL Script Git Location: mod/set-1.0/objects/default/assets/sloodle_position_handler.lslp
|