sloodle_position_handler.lslp 4.9 KB

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  1. //
  2. // The line above should be left blank to avoid script errors in OpenSim.
  3. integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343;
  4. vector rezzer_position_offset;
  5. rotation rezzer_rotation_offset;
  6. key rezzer_uuid;
  7. integer isconfigured = 0;
  8. move_to_layout_position() {
  9. // llOwnerSay("todo: move to position "+(string)rezzer_position_offset+", rot "+(string)rezzer_rotation_offset+ " in relation to rezzer "+(string)rezzer_uuid);
  10. list rezzerdetails = llGetObjectDetails( rezzer_uuid, [ OBJECT_POS, OBJECT_ROT ] );
  11. vector rezzerpos = llList2Vector( rezzerdetails, 0 );
  12. rotation rezzerrot = llList2Rot( rezzerdetails, 1 );
  13. llSetPos( rezzerpos + ( rezzer_position_offset * rezzer_rotation_offset ) );
  14. llSetRot( rezzerrot * rezzer_rotation_offset );
  15. }
  16. // Configure by receiving a linked message from another script in the object
  17. // Returns TRUE if the object has all the data it needs
  18. integer sloodle_handle_command(string str)
  19. {
  20. list bits = llParseString2List(str,["|"],[]);
  21. integer numbits = llGetListLength(bits);
  22. if (numbits >= 1 ) {
  23. string name = llList2String(bits,0);
  24. if (name == "set:position") {
  25. rezzer_position_offset = (vector)llList2String(bits,1);
  26. rezzer_rotation_offset = llList2Rot(bits,2);
  27. rezzer_uuid = llList2Key(bits,3);
  28. return 1;
  29. } else if (name == "do:derez") {
  30. llDie();
  31. }
  32. }
  33. return 0;
  34. }
  35. default
  36. {
  37. link_message( integer sender_num, integer num, string str, key id)
  38. {
  39. // Check the channel
  40. if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
  41. // Split the message into lines
  42. list lines = llParseString2List(str, ["\n"], []);
  43. integer numlines = llGetListLength(lines);
  44. integer i = 0;
  45. for (i=0; i < numlines; i++) {
  46. isconfigured = sloodle_handle_command(llList2String(lines, i));
  47. if (isconfigured == 1) {
  48. move_to_layout_position();
  49. state ready;
  50. }
  51. }
  52. }
  53. }
  54. on_rez(integer start_param)
  55. {
  56. llResetScript();
  57. }
  58. }
  59. state ready {
  60. state_entry()
  61. {
  62. llListen(232323, "", rezzer_uuid, "");
  63. }
  64. // Listen for reconfiguration
  65. link_message( integer sender_num, integer num, string str, key id)
  66. {
  67. // Check the channel
  68. if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
  69. // Split the message into lines
  70. list lines = llParseString2List(str, ["\n"], []);
  71. integer numlines = llGetListLength(lines);
  72. integer i = 0;
  73. for (i=0; i < numlines; i++) {
  74. isconfigured = sloodle_handle_command(llList2String(lines, i));
  75. if (isconfigured == 1) {
  76. move_to_layout_position();
  77. }
  78. }
  79. }
  80. }
  81. listen(integer channel, string name, key id, string message) {
  82. // llOwnerSay(message);
  83. list bits = llParseString2List( message, ["|"], [] );
  84. vector change_pos = (vector)llList2String( bits, 0 );
  85. rotation change_rot = (rotation)llList2String( bits, 1 );
  86. vector parent_pos = (vector)llList2String( bits, 2);
  87. // llOwnerSay("got message" + message);
  88. // Apply the position changes first, then the rotation
  89. vector before_pos = llGetPos();
  90. if (before_pos.z > 0) { // sometimes this comes out at 0, but we don't want to go to the corner of the sim
  91. llSetPos( before_pos - change_pos );
  92. }
  93. before_pos = llGetPos();
  94. rotation before_rot = llGetRot();
  95. //llOwnerSay("Rot: "+(string)llRot2Euler(change_rot));
  96. // llOwnerSay((string)(before_rot - change_rot));
  97. // llOwnerSay("new pos: "+(string)(llGetPos() + ( before_pos - parent_pos) * change_rot));
  98. //change_rot = llEuler2Rot( < 0, 0, 15 * DEG_TO_RAD > ); // pretend we rotated 15 degrees
  99. vector currentPosition = llGetPos();
  100. vector currentOffset = currentPosition - parent_pos;
  101. //llOwnerSay("I plan to be "+(string)llVecDist(currentOffset, <0,0,0>)+" from parent");
  102. vector rotatedOffset = currentOffset * change_rot;
  103. vector newPosition = parent_pos + rotatedOffset;
  104. llSetPos(newPosition);
  105. //llOwnerSay("new pos: "+(string)(llGetPos() + ( ( before_pos - parent_pos) * change_rot ) ) );
  106. // llSetPos( before_pos + ( ( parent_pos - before_pos ) * change_rot ) );
  107. llSetRot( llGetRot() * change_rot );
  108. // llGetPos() + vPosOffset * llGetRot(), ZERO_VECTOR, llGetRot()
  109. }
  110. on_rez(integer start_param)
  111. {
  112. llResetScript();
  113. }
  114. }
  115. // Please leave the following line intact to show where the script lives in Git:
  116. // SLOODLE LSL Script Git Location: mod/set-1.0/objects/default/assets/sloodle_position_handler.lslp