// // The line above should be left blank to avoid script errors in OpenSim. // Sloodle Scoreboard // // Part of the Sloodle project (www.sloodle.org) // // Copyright (c) 2011-06 contributors (see below) // Released under the GNU GPL v3 // // Contributors: // Edmund Edgar // Paul Preibisch // integer SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST=-1828374651; // this channel is used to send status codes for translation to the error_messages lsl script integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343; integer SLOODLE_CHANNEL_AVATAR_DIALOG = 1001; integer SLOODLE_AWARDS_POINTS_CHANGE_NOTIFICATION= 10601; integer SLOODLE_CHANNEL_SCOREBOARD_SHARED_MEDIA_SET_ADMIN_URL_CHANNEL= -1639271128; // This is the channel that the scoreboard shouts out its admin URL integer SLOODLE_CHANNEL_SCOREBOARD_SHARED_MEDIA_CHANGE_ADMIN_URL_CHANNEL= -1639271129; // This is the channel that the scoreboard shouts out its admin URL WHEN It has changed due to a region event (lost its url etc) integer SLOODLE_SCOREBOARD_CONNECT_HUD= -1639271130; // channel which gets sent a linked message by the connect a hud button when it is touched. string SLOODLE_EOF = "sloodleeof"; string SLOODLE_OBJECT_TYPE = "chat-1.0"; integer SLOODLE_OBJECT_ACCESS_LEVEL_PUBLIC = 0; integer SLOODLE_OBJECT_ACCESS_LEVEL_OWNER = 1; integer SLOODLE_OBJECT_ACCESS_LEVEL_GROUP = 2; string sloodleserverroot = ""; string sloodlepwd = ""; integer sloodlecontrollerid = 0; integer sloodlemoduleid = 0; integer sloodlelistentoobjects = 0; // Should this object listen to other objects? integer sloodleobjectaccessleveluse = 0; // Who can use this object? integer sloodleobjectaccesslevelctrl = 0; // Who can control this object? integer sloodleserveraccesslevel = 0; // Who can use the server resource? (Value passed straight back to Moodle) integer sloodlegroupid = 0; integer sloodleshowallcontrollers = 0; integer sloodleroundid = 0; integer sloodlerefreshtime = 0; integer isconfigured = FALSE; // Do we have all the configuration data we need? integer eof = FALSE; // Have we reached the end of the configuration data? integer lastmessagetimestamp = 0; integer messagetimestamp = 0; ///// TRANSLATION ///// // Link message channels integer SLOODLE_CHANNEL_TRANSLATION_REQUEST = -1928374651; integer SLOODLE_CHANNEL_TRANSLATION_RESPONSE = -1928374652; // Translation output methods string SLOODLE_TRANSLATE_LINK = "link"; // No output parameters - simply returns the translation on SLOODLE_TRANSLATION_RESPONSE link message channel string SLOODLE_TRANSLATE_SAY = "say"; // 1 output parameter: chat channel number string SLOODLE_TRANSLATE_WHISPER = "whisper"; // 1 output parameter: chat channel number string SLOODLE_TRANSLATE_SHOUT = "shout"; // 1 output parameter: chat channel number string SLOODLE_TRANSLATE_REGION_SAY = "regionsay"; // 1 output parameter: chat channel number string SLOODLE_TRANSLATE_OWNER_SAY = "ownersay"; // No output parameters string SLOODLE_TRANSLATE_DIALOG = "dialog"; // Recipient avatar should be identified in link message keyval. At least 2 output parameters: first the channel number for the dialog, and then 1 to 12 button label strings. string SLOODLE_TRANSLATE_LOAD_URL = "loadurl"; // Recipient avatar should be identified in link message keyval. 1 output parameter giving URL to load. string SLOODLE_TRANSLATE_HOVER_TEXT = "hovertext"; // 2 output parameters: colour , and alpha value string SLOODLE_TRANSLATE_IM = "instantmessage"; // Recipient avatar should be identified in link message keyval. No output parameters. integer MENU_CHANNEL; //random channel used for dialogs integer listenHandle; string paramstr; string view_url; string admin_url; // Send a translation request link message sloodle_translation_request(string output_method, list output_params, string string_name, list string_params, key keyval, string batch) { llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_TRANSLATION_REQUEST, output_method + "|" + llList2CSV(output_params) + "|" + string_name + "|" + llList2CSV(string_params) + "|" + batch, keyval); } ///// ----------- ///// ///// FUNCTIONS ///// integer randInt(integer n) { return (integer)llFrand(n + 1); } integer randIntBetween(integer min, integer max) { return min + randInt(max - min); } sloodle_error_code(string method, key avuuid,integer statuscode) { llMessageLinked(LINK_SET, SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST, method+"|"+(string)avuuid+"|"+(string)statuscode, NULL_KEY); } sloodle_debug(string msg) { llMessageLinked(LINK_THIS, DEBUG_CHANNEL, msg, NULL_KEY); } handle_points_notification(string str) { string changeduserid; string newbalance; list lines = llParseStringKeepNulls(str,["\n"],[]); integer l; // llOwnerSay("points notification: "+str); for(l=0; l 1) { value = llList2String(bits,1); } if (name == "balance") newbalance = value; if (name == "userid") changeduserid = value; if (name == "lastmessagetimestamp") lastmessagetimestamp = (integer)value; if (name == "messagetimestamp") messagetimestamp = (integer)value; } string hash = "#"+changeduserid+"_"+newbalance+"_"+(string)lastmessagetimestamp+"_"+(string)messagetimestamp; // llOwnerSay("About to update scoreboard for "+newbalance+" for user "+changeduserid); update_media(hash); lastmessagetimestamp = messagetimestamp; } //update screen update_media(string hash) { string url = view_url+hash; llSetPrimMediaParams( 1, [ PRIM_MEDIA_CURRENT_URL, url, PRIM_MEDIA_HOME_URL, url, PRIM_MEDIA_AUTO_ZOOM, TRUE, PRIM_MEDIA_AUTO_PLAY, TRUE, PRIM_MEDIA_PERMS_INTERACT, PRIM_MEDIA_PERM_ANYONE ] ); // setup the control screen integer media_control; if ( sloodleobjectaccesslevelctrl == 0 ) media_control = PRIM_MEDIA_PERM_ANYONE; else if ( sloodleobjectaccesslevelctrl == 2 ) media_control = PRIM_MEDIA_PERM_GROUP; else media_control = PRIM_MEDIA_PERM_OWNER; } // Configure by receiving a linked message from another script in the object // Returns TRUE if the object has all the data it needs integer sloodle_handle_command(string str) { // llOwnerSay(str); list bits = llParseString2List(str,["|"],[]); integer numbits = llGetListLength(bits); string name = llList2String(bits,0); string value1 = ""; string value2 = ""; if (numbits > 1) value1 = llList2String(bits,1); if (numbits > 2) value2 = llList2String(bits,2); if (name == "set:sloodleserverroot") sloodleserverroot = value1; else if (name == "set:sloodlepwd") { // The password may be a single prim password, or a UUID and a password if (value2 != "") sloodlepwd = value1 + "|" + value2; else sloodlepwd = value1; } else if (name == "set:sloodlecontrollerid") sloodlecontrollerid = (integer)value1; else if (name == "set:sloodleobjectaccessleveluse") sloodleobjectaccessleveluse = (integer)value1; else if (name == "set:sloodleserveraccesslevel") sloodleserveraccesslevel = (integer)value1; else if (name == "set:sloodleobjectaccesslevelctrl") sloodleobjectaccesslevelctrl = (integer)value1; else if (name == "set:sloodlerefreshtime") sloodlerefreshtime = (integer)value1; else if (name == "set:sloodleshowallcontrollers") sloodleshowallcontrollers = (integer)value1; else if (name == "set:sloodlegroupid") sloodlegroupid = (integer)value1; else if (name == "set:sloodleroundid") sloodleroundid = (integer)value1; else if (name == SLOODLE_EOF) eof = TRUE; return (sloodleserverroot != "" && sloodlepwd != "" && sloodlecontrollerid > 0); } // Default state - waiting for configuration integer face=4; default { on_rez( integer param) { llResetScript(); } state_entry() { llClearPrimMedia(face); // Starting again with a new configuration isconfigured = FALSE; eof = FALSE; // Reset our data sloodleserverroot = ""; sloodlepwd = ""; sloodlecontrollerid = 0; sloodlemoduleid = 0; sloodleobjectaccessleveluse = 0; sloodleobjectaccesslevelctrl = 0; sloodlegroupid = 0; sloodleshowallcontrollers = 0; sloodleroundid = 0; sloodlerefreshtime = 0; } link_message( integer sender_num, integer num, string str, key id) { // Check the channel if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) { // Split the message into lines list lines = llParseString2List(str, ["\n"], []); integer numlines = llGetListLength(lines); integer i = 0; for (i=0; i < numlines; i++) { isconfigured = sloodle_handle_command(llList2String(lines, i)); } // If we've got all our data AND reached the end of the configuration data, then move on if (eof == TRUE) { if (isconfigured == TRUE) { sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "configurationreceived", [], NULL_KEY, ""); state ready; } else { // Go all configuration but, it's not complete... request reconfiguration sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "configdatamissing", [], NULL_KEY, ""); llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_OBJECT_DIALOG, "do:reconfigure", NULL_KEY); eof = FALSE; } } } } touch_start(integer num_detected) { // Attempt to request a reconfiguration if (llDetectedKey(0) == llGetOwner()) { llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_OBJECT_DIALOG, "do:requestconfig", NULL_KEY); } } } state ready { on_rez( integer param) { llResetScript(); } state_entry() { llClearPrimMedia(face); paramstr = "&sloodleobjuuid=" + (string)llGetKey(); view_url= sloodleserverroot+"/mod/sloodle/mod/scoreboard-1.0/shared_media/index.php?" + paramstr; admin_url = sloodleserverroot+"/mod/sloodle/mod/scoreboard-1.0/shared_media/index.php?" + paramstr + "&mode=admin"; update_media(""); } state_exit() { llSetTimerEvent(0.0); } link_message( integer sender_num, integer num, string str, key id) { // Check the channel if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) { // Split the message into lines list lines = llParseString2List(str, ["\n"], []); integer numlines = llGetListLength(lines); integer i = 0; for (i=0; i < numlines; i++) { isconfigured = sloodle_handle_command(llList2String(lines, i)); } } else if (num == SLOODLE_AWARDS_POINTS_CHANGE_NOTIFICATION) { // Awards points change notification handle_points_notification( str ); }else if (num == SLOODLE_SCOREBOARD_CONNECT_HUD){ llOwnerSay("Transmitting Scoreboard UUID to Owner's HUD"); llRegionSay(SLOODLE_CHANNEL_SCOREBOARD_SHARED_MEDIA_SET_ADMIN_URL_CHANNEL, (string)admin_url+"|"+(string)id+"|"+(string)llGetKey()); llShout(SLOODLE_CHANNEL_SCOREBOARD_SHARED_MEDIA_SET_ADMIN_URL_CHANNEL,(string)admin_url+"|"+(string)id+"|"+(string)llGetKey()); } } } // Please leave the following line intact to show where the script lives in Git: // SLOODLE LSL Script Git Location: mod/scoreboard-1.0/objects/default/assets/sloodle_mod_scoreboard.lslp