// // The line above should be left blank to avoid script errors in OpenSim. default {// zFire Xue Prim Animator Generator 5.1 Fastest Web Version. // Script belongs to Fire Centaur // This script goes into prim named: GET HUD on_rez(integer r){llResetScript();} link_message(integer s, integer n, string m, key id) {integer stat=llGetStatus(1); if(m=="p12"){ //zF Animation Frame #12 vector r=<0.32424,0.06091,0.19606>; llSetScale(r); vector Zfire=llGetScale(); vector zFire=<0.74244,-0.12018,1.33655>; vector zfIre=<0.32424,0.06091,0.19606>; vector zfiRe=< zFire.x/zfIre.x,zFire.y/zfIre.y,zFire.z/zfIre.z>; vector zfirE=< Zfire.x*zfiRe.x,Zfire.y*zfiRe.y,Zfire.z*zfiRe.z>; llSetPrimitiveParams([6, zfirE,8, <0.0,0.0,-0.00223,1.0> / llGetRootRotation(),9,0,0,<0.0, 1.0, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,18,0,<0.239216, 0.239216, 0.239216>,1.000000,18,1,<1.0, 1.0, 1.0>,1.000000,18,2,<0.239216, 0.239216, 0.239216>,1.000000,18,3,<0.239216, 0.239216, 0.239216>,1.000000,18,4,<0.239216, 0.239216, 0.239216>,1.000000,18,5,<0.239216, 0.239216, 0.239216>,1.000000,25,0,0.0,25,1,0.0,25,2,0.0,25,3,0.0,25,4,0.0,25,5,0.0]); } if(m=="p13"){ //zF Animation Frame #13 vector r=<0.32424,0.06091,0.19606>; llSetScale(r); vector Zfire=llGetScale(); vector zFire=<0.74244,-0.04047,1.33655>; vector zfIre=<0.32424,0.06091,0.19606>; vector zfiRe=< zFire.x/zfIre.x,zFire.y/zfIre.y,zFire.z/zfIre.z>; vector zfirE=< Zfire.x*zfiRe.x,Zfire.y*zfiRe.y,Zfire.z*zfiRe.z>; llSetPrimitiveParams([6, zfirE,8, <0.0,0.0,-0.00223,1.0> / llGetRootRotation(),9,0,0,<0.0, 1.0, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,18,0,<0.239216, 0.239216, 0.239216>,1.000000,18,1,<1.0, 1.0, 1.0>,1.000000,18,2,<0.239216, 0.239216, 0.239216>,1.000000,18,3,<0.239216, 0.239216, 0.239216>,1.000000,18,4,<0.239216, 0.239216, 0.239216>,1.000000,18,5,<0.239216, 0.239216, 0.239216>,1.000000,25,0,0.0,25,1,0.0,25,2,0.0,25,3,0.0,25,4,0.0,25,5,0.0]); } if(stat){llSetStatus(1,1);}}} // Please leave the following line intact to show where the script lives in Git: // SLOODLE LSL Script Git Location: mod/scoreboard-1.0/objects/default/assets/sloodle_get_hud_button_anim.lslp