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- //
- // The line above should be left blank to avoid script errors in OpenSim.
- /* Sloodle quiz chair
- Copyright (c) 2006-9 Sloodle (various contributors)
- Released under the GNU GPL
-
- This files lists all the status codes we use for sloodle.
- They have been written in LSL format so that you can plunk them into your source
- code if needed.
- Contributors:
- Edmund Edgar
- Paul Preibisch
-
-
-
- */
-
- integer SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST=-1828374651;
- integer doRepeat = 0; // whether we should run through the questions again when we're done
- integer doDialog = 1; // whether we should ask the questions using dialog rather than chat
- integer doPlaySound = 1; // whether we should play sound
- integer doRandomize = 1; // whether we should ask the questions in random order
- string sloodleserverroot = "";
- integer sloodlecontrollerid = 0;
- string sloodlepwd = "";
- integer sloodlemoduleid = 0;
- integer sloodleobjectaccessleveluse = 0; // Who can use this object?
- integer sloodleobjectaccesslevelctrl = 0; // Who can control this object?
- integer sloodleserveraccesslevel = 0; // Who can use the server resource? (Value passed straight back to Moodle)
- integer isconfigured = FALSE; // Do we have all the configuration data we need?
- integer eof = FALSE; // Have we reached the end of the configuration data?
- integer SLOODLE_CHANNEL_AVATAR_DIALOG = 1001;
- integer SLOODLE_CHANNEL_OBJECT_DIALOG = -3857343; // an arbitrary channel the sloodle scripts will use to talk to each other. Doesn't atter what it is, as long as the same thing is set in the sloodle_slave script.
- integer SLOODLE_CHANNEL_AVATAR_IGNORE = -1639279999;
- integer SLOODLE_CHANNEL_QUIZ_START_FOR_AVATAR = -1639271102; //Tells us to start a quiz for the avatar, if possible.; Ordinary quiz chair will have a second script that detects and avatar sitting on it and sends it. Awards-integrated version waits for a game ID to be set before doing this.
- integer SLOODLE_CHANNEL_QUIZ_STARTED_FOR_AVATAR = -1639271103; //Sent by main quiz script to tell UI scripts that quiz has started for avatar with key
- integer SLOODLE_CHANNEL_QUIZ_COMPLETED_FOR_AVATAR = -1639271104; //Sent by main quiz script to tell UI scripts that quiz has finished for avatar with key, with x/y correct in string
- integer SLOODLE_CHANNEL_QUESTION_ASKED_AVATAR = -1639271105; //Sent by main quiz script to tell UI scripts that question has been asked to avatar with key. String contains question ID + "|" + question text
- integer SLOODLE_CHANNEL_QUESTION_ANSWERED_AVATAR = -1639271106; //Sent by main quiz script to tell UI scripts that question has been answered by avatar with key. String contains selected option ID + "|" + option text + "|"
- integer SLOODLE_CHANNEL_QUIZ_LOADING_QUESTION = -1639271107;
- integer SLOODLE_CHANNEL_QUIZ_LOADED_QUESTION = -1639271108;
- integer SLOODLE_CHANNEL_QUIZ_LOADING_QUIZ = -1639271109;
- integer SLOODLE_CHANNEL_QUIZ_LOADED_QUIZ = -1639271110;
- integer SLOODLE_CHANNEL_QUIZ_GO_TO_STARTING_POSITION = -1639271111;
- integer SLOODLE_CHANNEL_QUIZ_ASK_QUESTION_CHAT = -1639271125; // Tells the question handler scripts to ask the question with the ID in str to the avatar with key VIA CHAT.
- integer SLOODLE_CHANNEL_QUIZ_ASK_QUESTION_DIALOG = -1639271126; // Tells the question handler scripts to ask the question with the ID in str to the avatar with key VIA DIALOG.
- integer SLOODLE_CHANNEL_ANSWER_SCORE_FOR_AVATAR = -1639271113; // Tells anyone who might be interested that we scored the answer. Score in string, avatar in key.
- integer SLOODLE_CHANNEL_QUIZ_STATE_ENTRY_DEFAULT = -1639271114; //mod quiz script is in state DEFAULT
- integer SLOODLE_CHANNEL_QUIZ_STATE_ENTRY_READY = -1639271115; //mod quiz script is in state READY
- integer SLOODLE_CHANNEL_QUIZ_STATE_ENTRY_LOAD_QUIZ_FOR_USER = -1639271116; //mod quiz script is in state CHECK_QUIZ
- integer SLOODLE_CHANNEL_QUIZ_STATE_ENTRY_QUIZZING = -1639271117; //mod quiz script is in state quizzing
- integer SLOODLE_CHANNEL_QUIZ_NO_PERMISSION_USE= -1639271118; //user has tried to use the chair but doesnt have permission to do so.
- integer SLOODLE_CHANNEL_QUIZ_STOP_FOR_AVATAR = -1639271119; //Tells us to STOP a quiz for the avatar
- integer SLOODLE_CHANNEL_QUIZ_SUCCESS_NOTHING_MORE_TO_DO_WITH_AVATAR= -1639271122;
- integer SLOODLE_CHANNEL_QUIZ_FAILURE_NOTHING_MORE_TO_DO_WITH_AVATAR= -1639271123;
- integer SLOODLE_CHANNEL_QUIZ_ERROR_INVALID_QUESION = -1639271121; //
- integer SLOODLE_CHANNEL_QUIZ_ERROR_ATTEMPTS_LEFT= -1639271123; //
- integer SLOODLE_CHANNEL_QUIZ_ERROR_NO_QUESTIONS= -1639271124; //
- ///// TRANSLATION /////
- // Link message channels
- integer SLOODLE_CHANNEL_TRANSLATION_REQUEST = -1928374651;
- // Translation output methods
- string SLOODLE_TRANSLATE_WHISPER = "whisper"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_SAY = "say"; // 1 output parameter: chat channel number
- string SLOODLE_TRANSLATE_OWNER_SAY = "ownersay"; // No output parameters
- string SLOODLE_TRANSLATE_DIALOG = "dialog"; // Recipient avatar should be identified in link message keyval. At least 2 output parameters: first the channel number for the dialog, and then 1 to 12 button label strings.
- string SLOODLE_TRANSLATE_LOAD_URL = "loadurl"; // Recipient avatar should be identified in link message keyval. 1 output parameter giving URL to load.
- string SLOODLE_TRANSLATE_IM = "instantmessage"; // Recipient avatar should be identified in link message keyval. No output parameters.
- integer SLOODLE_OBJECT_ACCESS_LEVEL_PUBLIC = 0;
- integer SLOODLE_OBJECT_ACCESS_LEVEL_OWNER = 1;
- integer SLOODLE_OBJECT_ACCESS_LEVEL_GROUP = 2;
- string SLOODLE_OBJECT_TYPE = "quiz-1.0";
- string SLOODLE_EOF = "sloodleeof";
- string sloodle_quiz_url = "/mod/sloodle/mod/quiz-1.0/linker.php";
- key httpquizquery = NULL_KEY;
- float request_timeout = 20.0;
- string sloodlehttpvars;
- // ID and name of the current quiz
- integer quizid = -1;
- string quizname = "";
- // This stores the list of question ID's (global ID's)
- list question_ids = [];
- integer num_questions = 0;
- // Identifies the active question number (index into question_ids list)
- // (Next question will always be this value +1)
- integer active_question = -1;
- // Avatar currently using this cahir
- key sitter = NULL_KEY;
- // The position where we started. The Chair will use this to get the lowest vertical position it used.
- vector startingposition;
-
- // Stores the number of questions the user got correct on a given attempt
- integer num_correct = 0;
-
-
- ///// FUNCTIONS /////
- /******************************************************************************************************************************
- * sloodle_error_code -
- * Author: Paul Preibisch
- * Description - This function sends a linked message on the SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST channel
- * The error_messages script hears this, translates the status code and sends an instant message to the avuuid
- * Params: method - SLOODLE_TRANSLATE_SAY, SLOODLE_TRANSLATE_IM etc
- * Params: avuuid - this is the avatar UUID to that an instant message with the translated error code will be sent to
- * Params: status code - the status code of the error as on our wiki: http://slisweb.sjsu.edu/sl/index.php/Sloodle_status_codes
- * Params: a message from the server to use if there is none listed in the linker script.
- *******************************************************************************************************************************/
- sloodle_error_code(string method, key avuuid,integer statuscode, string msg){
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_ERROR_TRANSLATION_REQUEST, method+"|"+(string)avuuid+"|"+(string)statuscode+"|"+(string)msg, NULL_KEY);
- } sloodle_debug(string msg)
- {
- llMessageLinked(LINK_THIS, DEBUG_CHANNEL, msg, NULL_KEY);
- }
- /******************************************************************************************************************************
- * clearUserQuizData-
- * Description - resets the quiz chair data. Used if a user jumps off a quiz chair. Resets data for next user
- *******************************************************************************************************************************/
- clearUserQuizData(){
- quizname = "";
- question_ids = [];
- num_questions = 0;
- num_correct=0;
- active_question = -1;
- sitter=NULL_KEY;
- }
- // Configure by receiving a linked message from another script in the object
- // Returns TRUE if the object has all the data it needs
- integer sloodle_handle_command(string str){
- list bits = llParseString2List(str,["|"],[]);
- integer numbits = llGetListLength(bits);
- string name = llList2String(bits,0);
- string value1 = "";
- string value2 = "";
- if (numbits > 1) value1 = llList2String(bits,1);
- if (numbits > 2) value2 = llList2String(bits,2);
- if (name == "set:sloodleserverroot") sloodleserverroot = value1;
- else if (name == "set:sloodlepwd") {
- // The password may be a single prim password, or a UUID and a password
- if (value2 != "") {
- sloodlepwd = value1 + "|" + value2;
- }
- else {
- sloodlepwd = value1;
- }
- }
- else if (name == "set:sloodlecontrollerid") sloodlecontrollerid = (integer)value1;
- else if (name == "set:sloodlemoduleid") sloodlemoduleid = (integer)value1;
- else if (name == "set:sloodleobjectaccessleveluse") sloodleobjectaccessleveluse = (integer)value1;
- else if (name == "set:sloodleserveraccesslevel") sloodleserveraccesslevel = (integer)value1;
- else if (name == "set:sloodlerepeat") doRepeat = (integer)value1;
- else if (name == "set:sloodlerandomize") doRandomize = (integer)value1;
- else if (name == "set:sloodledialog") doDialog = (integer)value1;
- else if (name == "set:sloodleplaysound") doPlaySound = (integer)value1;
- else if (name == SLOODLE_EOF) eof = TRUE;
-
- return (sloodleserverroot != "" && sloodlepwd != "" && sloodlecontrollerid > 0 && sloodlemoduleid > 0);
- }
-
- // Checks if the given agent is permitted to user this object
- // Returns TRUE if so, or FALSE if not
- integer sloodle_check_access_use(key id)
- {
- // Check the access mode
- if (sloodleobjectaccessleveluse == SLOODLE_OBJECT_ACCESS_LEVEL_GROUP) {
- return llSameGroup(id);
- } else if (sloodleobjectaccessleveluse == SLOODLE_OBJECT_ACCESS_LEVEL_PUBLIC) {
- return TRUE;
- }
-
- // Assume it's owner mode
- return (id == llGetOwner());
- }
-
- // Report completion to the user
- finish_quiz()
- {
- sloodle_translation_request(SLOODLE_TRANSLATE_IM, [0], "complete", [llKey2Name(sitter), (string)num_correct + "/" + (string)num_questions], sitter, "quiz");
- //move_to_start(); // Taking this out here leaves the quiz chair at its final position until the user stands up.
-
- // Notify the server that the attempt was finished
- string body = sloodlehttpvars;
- body += "&finishattempt=1";
- llHTTPRequest(sloodleserverroot + sloodle_quiz_url, [HTTP_METHOD, "POST", HTTP_MIMETYPE, "application/x-www-form-urlencoded"], body);
-
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_QUIZ_COMPLETED_FOR_AVATAR, (string)num_correct + "/" + (string)num_questions, sitter);
-
- }
- // Send a translation request link message
- sloodle_translation_request(string output_method, list output_params, string string_name, list string_params, key keyval, string batch){
- llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_TRANSLATION_REQUEST, output_method + "|" + llList2CSV(output_params) + "|" + string_name + "|" + llList2CSV(string_params) + "|" + batch, keyval);
- }
- ///// ----------- /////
- ///// STATES /////
- default
- {
- state_entry()
- {
-
- // Starting again with a new configuration
- llSetText("", <0.0,0.0,0.0>, 0.0);
- isconfigured = FALSE;
- eof = FALSE;
- // Reset our configuration data
- sloodleserverroot = "";
- sloodlepwd = "";
- sloodlecontrollerid = 0;
- sloodlemoduleid = 0;
- sloodleobjectaccessleveluse = 0;
- sloodleserveraccesslevel = 0;
- doRepeat = 1;
- doDialog = 1;
- doPlaySound = 1;
- doRandomize = 1;
- //tell other scripts we are in the default state.
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_QUIZ_STATE_ENTRY_DEFAULT,llGetScriptName(), NULL_KEY);
- }
-
- link_message( integer sender_num, integer num, string str, key id)
- {
- // Check the channel for configuration messages
- if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Split the message into lines
- list lines = llParseString2List(str, ["\n"], []);
- integer numlines = llGetListLength(lines);
- integer i = 0;
- for (i=0; i < numlines; i++) {
- isconfigured = sloodle_handle_command(llList2String(lines, i));
- }
- // If we've got all our data AND reached the end of the configuration data (eof), then move on
- if (eof == TRUE) {
- if (isconfigured == TRUE) {
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "configurationreceived", [], NULL_KEY, "");
- state ready;
- } else {
- // Go all configuration but, it's not complete... request reconfiguration
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "configdatamissing", [], NULL_KEY, "");
- llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_OBJECT_DIALOG, "do:reconfigure", NULL_KEY);
- eof = FALSE;
- }
- }
- }
- }
-
- touch_start(integer num_detected)
- {
- //let the administrator request re-configuration if we get stuck in this state
- // Attempt to request a reconfiguration
- if (llDetectedKey(0) == llGetOwner()) {
- llMessageLinked(LINK_THIS, SLOODLE_CHANNEL_OBJECT_DIALOG, "do:requestconfig", NULL_KEY);
- }
- }
- }
-
-
- // Ready state - waiting for a user to climb aboard!
- state ready
- {
- state_entry()
- {
- // Clear existing data
- clearUserQuizData();
- //tell other scripts we are in the ready state
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_QUIZ_STATE_ENTRY_READY, "", NULL_KEY);
- // This is now handled by a separate poseball
- // llSitTarget(<0,0,.5>, ZERO_ROTATION);
- }
-
- // Wait for the script that handles the sitting to tell us that somebody has sat on us.
- // Normally a sit will immediately produce a link message
- // But variations on the script may do things differently,
- // eg. the awards script doesn't want to start the quiz until it's got a Game ID
- link_message(integer sender_num, integer num, string str, key id)
- {
- if (num == SLOODLE_CHANNEL_QUIZ_START_FOR_AVATAR) {
-
- sitter = id;
- // Make sure the given avatar is allowed to use this object
- if (!sloodle_check_access_use(sitter)) {
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "nopermission:use", [llKey2Name(sitter)], NULL_KEY, "");
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_QUIZ_NO_PERMISSION_USE, "", sitter);
- sitter = NULL_KEY;
- return;
- }
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "starting", [llKey2Name(sitter)], NULL_KEY, "quiz");
- state load_quiz_for_user;
- }
-
- }
- on_rez(integer par)
- {
- llResetScript();
- }
-
- state_exit()
- {
- llSetTimerEvent(0.0);
- }
- }
-
-
- // Fetching the general quiz data from the server
- state load_quiz_for_user
- {
- state_entry()
- {
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_QUIZ_STATE_ENTRY_LOAD_QUIZ_FOR_USER, "", sitter);
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "fetchingquiz", [], NULL_KEY, "quiz");
- // Request the quiz data from Moodle
- sloodlehttpvars = "sloodlecontrollerid=" + (string)sloodlecontrollerid;
- sloodlehttpvars += "&sloodlepwd=" + sloodlepwd;
- sloodlehttpvars += "&sloodlemoduleid=" + (string)sloodlemoduleid;
- sloodlehttpvars += "&sloodleuuid=" + (string)sitter;
- sloodlehttpvars += "&sloodleserveraccesslevel=" + (string)sloodleserveraccesslevel;
- sloodlehttpvars += "&sloodleavname=" + llEscapeURL(llKey2Name(sitter));
- httpquizquery = llHTTPRequest(sloodleserverroot + sloodle_quiz_url, [HTTP_METHOD, "POST", HTTP_MIMETYPE, "application/x-www-form-urlencoded"], sloodlehttpvars);
- llSetTimerEvent(0.0);
- llSetTimerEvent((float)request_timeout);
- }
-
- state_exit()
- {
- llSetTimerEvent(0.0);
- }
-
- timer()
- {
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "httptimeout", [], NULL_KEY, "");
- state ready;
- }
- link_message(integer sender_num, integer num, string str, key id) {
- if (num == SLOODLE_CHANNEL_QUIZ_STOP_FOR_AVATAR){
- state ready;
- }
- }
- http_response(key id, integer status, list meta, string body)
- {
-
- // Is this the response we are expecting?
- if (id != httpquizquery) return;
- httpquizquery = NULL_KEY;
-
- llSetTimerEvent(0.0);
-
- // Make sure the response was OK
- if (status != 200) {
- sloodle_error_code(SLOODLE_TRANSLATE_SAY, NULL_KEY,status, ""); //send message to error_message.lsl
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_QUIZ_FAILURE_NOTHING_MORE_TO_DO_WITH_AVATAR, "", sitter);//todo add to dia
- state ready;//todo add to dia
- }
-
- // Split the response into several lines
- list lines = llParseString2List(body, ["\n"], []);
- integer numlines = llGetListLength(lines);
- body = "";
- list statusfields = llParseStringKeepNulls(llList2String(lines,0), ["|"], []);
- integer statuscode = (integer)llStringTrim(llList2String(statusfields, 0), STRING_TRIM);
-
- // Was it an error code?
- if (statuscode == -10301) {
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "noattemptsleft", [llKey2Name(sitter)], NULL_KEY, "");
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_QUIZ_FAILURE_NOTHING_MORE_TO_DO_WITH_AVATAR, "", sitter);//todo add to dia
- state ready;
- return;
-
- } else if (statuscode == -10302) {
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "noquestions", [], NULL_KEY, "");
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_QUIZ_FAILURE_NOTHING_MORE_TO_DO_WITH_AVATAR, "", sitter);
- state ready;
- return;
-
- } else if (statuscode <= 0) {
- //sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "servererror", [statuscode], NULL_KEY, "");
- string msg;
- if (numlines > 1) {
- msg = llList2String(lines, 1);
- }
- sloodle_debug(msg);
- //Sloodle 2.0 Change - output custom errorcode to other scripts
- sloodle_error_code(SLOODLE_TRANSLATE_IM, sitter,statuscode, msg); //send message to error_message.lsl
- // Check if an error message was reported
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_QUIZ_FAILURE_NOTHING_MORE_TO_DO_WITH_AVATAR, "", sitter);//add to dia
- state ready;
- return;
- }
-
- // We shouldn't need the status line anymore... get rid of it
- statusfields = [];
-
- // Go through each line of the response
- integer i;
- for (i = 1; i < numlines; i++) {
-
- // Extract and parse the current line
- string thislinestr = llList2String(lines, i);
- list thisline = llParseString2List(thislinestr,["|"],[]);
- string rowtype = llList2String( thisline, 0 );
-
- // Check what type of line this is
- if ( rowtype == "quiz" ) {
-
- // Get the quiz ID and name
- quizid = (integer)llList2String(thisline, 4);
- quizname = llList2String(thisline, 2);
-
- } else if ( rowtype == "quizpages" ) {
-
- // Extract the list of questions ID's
- list question_ids_str = llCSV2List(llList2String(thisline, 3));
- num_questions = llGetListLength(question_ids_str);
- integer qiter = 0;
- question_ids = [];
- // Store all our question IDs
- for (qiter = 0; qiter < num_questions; qiter++) {
- question_ids += [(integer)llList2String(question_ids_str, qiter)];
- }
-
- // Are we to randomize the order of the questions?
- if (doRandomize) question_ids = llListRandomize(question_ids, 1);
- active_question = 0;
- }
- }
-
- // Make sure we have all the data we need
- if (quizname == "" || num_questions == 0) {
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "noquestions", [], NULL_KEY, "quiz");
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_QUIZ_FAILURE_NOTHING_MORE_TO_DO_WITH_AVATAR, "", sitter);//add to dia
- state ready;//todo add to dia
- return;
- }
-
- // Report the status to the user
- sloodle_translation_request(SLOODLE_TRANSLATE_SAY, [0], "ready", [quizname], NULL_KEY, "quiz");
- state quizzing;
- }
-
- on_rez(integer par)
- {
- llResetScript();
- }
-
-
- }
-
-
- // Running the quiz
- state quizzing
- {
- on_rez(integer param)
- {
- llResetScript();
- }
-
- state_entry()
- {
- llSetText("", <0.0,0.0,0.0>, 0.0);
- num_correct = 0;
- //tell other scripts we are quizzing
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_QUIZ_STATE_ENTRY_QUIZZING, "", sitter);
- // Make sure we have some questions
- if (num_questions == 0) {
- sloodle_debug("No questions - cannot run quiz.");
- llMessageLinked(LINK_SET, SLOODLE_CHANNEL_QUIZ_FAILURE_NOTHING_MORE_TO_DO_WITH_AVATAR, "", sitter);//add to dia
- state ready;//todo add to dia
- return;
- }
-
- // Start from the beginning
- active_question = 0;
- llMessageLinked( LINK_SET, SLOODLE_CHANNEL_QUIZ_STARTED_FOR_AVATAR, (string)quizid+"|"+quizname, sitter );
- if (doDialog==1){ //1 = true
- llMessageLinked( LINK_SET, SLOODLE_CHANNEL_QUIZ_ASK_QUESTION_DIALOG, llList2String(question_ids, active_question)+"|"+sloodleserverroot+sloodle_quiz_url+"|"+sloodlehttpvars,sitter );//todo add to dia
- }else
- if (doDialog==0){ //0= false
- llMessageLinked( LINK_SET, SLOODLE_CHANNEL_QUIZ_ASK_QUESTION_CHAT, llList2String(question_ids, active_question)+"|"+sloodleserverroot+sloodle_quiz_url+"|"+sloodlehttpvars,sitter );//todo add to dia
- }
- llSetTimerEvent( 10.0 ); // The other script should let us know that it's heard us and asked the question. If it doesn't, we'll keep on retrying until it hears us, if it ever does.
- }
-
- link_message(integer sender_num, integer num, string str, key id)
- {
- if (num == SLOODLE_CHANNEL_QUIZ_STOP_FOR_AVATAR){
- state ready;
- }
- else
- if (num == SLOODLE_CHANNEL_QUIZ_ERROR_INVALID_QUESION) {//TODO add to dia
- //send message it is done with avatar
- llMessageLinked( LINK_SET, SLOODLE_CHANNEL_QUIZ_FAILURE_NOTHING_MORE_TO_DO_WITH_AVATAR, "", sitter );//TODO add to dia
- //go to state READY
- state ready;//todo add to dia
-
- }else
- if (num == SLOODLE_CHANNEL_ANSWER_SCORE_FOR_AVATAR) {
-
- float scorechange = (integer)str;
-
- if (sitter != id) {
- return;
- }
-
- // Advance to the next question
- active_question++;
-
- if(scorechange>0) num_correct++; // SAL added this
- // Are we are at the end of the quiz?
- if (active_question >= num_questions) {
- // Yes - finish off
- finish_quiz();
- // Do we want to repeat the quiz?
- if (!doRepeat) {
- llMessageLinked( LINK_SET, SLOODLE_CHANNEL_QUIZ_SUCCESS_NOTHING_MORE_TO_DO_WITH_AVATAR, "", sitter );//TODO add to dia
- }
-
- state quizzing;
- return;
- }
- if (doDialog==1){ //1 = true
- llMessageLinked( LINK_SET, SLOODLE_CHANNEL_QUIZ_ASK_QUESTION_DIALOG, llList2String(question_ids, active_question)+"|"+sloodleserverroot+sloodle_quiz_url+"|"+sloodlehttpvars,sitter );//todo add to dia
- }else
- if (doDialog==0){ //0= false
- llMessageLinked( LINK_SET, SLOODLE_CHANNEL_QUIZ_ASK_QUESTION_CHAT, llList2String(question_ids, active_question)+"|"+sloodleserverroot+sloodle_quiz_url+"|"+sloodlehttpvars,sitter );//todo add to dia
- }
-
-
- } else if (num == SLOODLE_CHANNEL_QUESTION_ASKED_AVATAR) {
-
- // Cancel the timer that we used to make sure the question script heard us and asked its question.
- // At this point the question script should ask the question then wait for a response.
- // If it doesn't get one, nothing will happen until the sitter touches us, and we'll ask the question script to fetch and ask the question again.
- llSetTimerEvent(0.0);
-
- } else if (num == SLOODLE_CHANNEL_OBJECT_DIALOG) {
- // Is it a reset command?
- if (str == "do:reset") {
- llResetScript();
- }
- return;
- }
-
- // TODO: What happens if loading the question fails?
- }
-
- state_exit()
- {
- llSetTimerEvent(0.0);
- }
-
- timer()
- {
- llSetTimerEvent( 0.0 );
- if (active_question > -1) {
- if (doDialog==1){ //1 = true
- llMessageLinked( LINK_SET, SLOODLE_CHANNEL_QUIZ_ASK_QUESTION_DIALOG, llList2String(question_ids, active_question)+"|"+sloodleserverroot+sloodle_quiz_url+"|"+sloodlehttpvars,sitter );//todo add to dia
- }else
- if (doDialog==0){ //0= false
- llMessageLinked( LINK_SET, SLOODLE_CHANNEL_QUIZ_ASK_QUESTION_CHAT, llList2String(question_ids, active_question)+"|"+sloodleserverroot+sloodle_quiz_url+"|"+sloodlehttpvars,sitter );//todo add to dia
- }
- llSetTimerEvent( 10.0 ); // The other script should let us know that it's heard us and answered the question. If it doesn't, we'll keep on retrying until it hears us, if it ever does.
- }
- }
-
- touch_start(integer num)
- {
- if ((active_question + 1) < num_questions) {
- if (llDetectedKey(0) == sitter) {
- if (doDialog==1){ //1 = true
- llMessageLinked( LINK_SET, SLOODLE_CHANNEL_QUIZ_ASK_QUESTION_DIALOG, llList2String(question_ids, active_question)+"|"+sloodleserverroot+sloodle_quiz_url+"|"+sloodlehttpvars,sitter );//todo add to dia
- }else
- if (doDialog==0){ //0= false
- llMessageLinked( LINK_SET, SLOODLE_CHANNEL_QUIZ_ASK_QUESTION_CHAT, llList2String(question_ids, active_question)+"|"+sloodleserverroot+sloodle_quiz_url+"|"+sloodlehttpvars,sitter );//todo add to dia
- }
- }
- }
- }
-
- }
-
- // Please leave the following line intact to show where the script lives in Git:
- // SLOODLE LSL Script Git Location: mod/quiz-1.0/objects/default/assets/sloodle_mod_quiz-1.0.lslp
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