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- //
- // The line above should be left blank to avoid script errors in OpenSim.
- // Sloodle Choice text display
- // Displays the text of a choice using hover text
- //
- // Copyright (c) 2008 Sloodle
- // Released under the GNU GPL
- //
- // Contributors:
- // Peter R. Bloomfield
- //
- integer SLOODLE_CHANNEL_OBJECT_CHOICE = -1639270051;
- // Update the choice text. Followed by "|text"
- string SLOODLE_CHOICE_UPDATE_TEXT = "do:updatetext";
- vector TEXT_COLOUR = <1.0, 0.5, 0.0>;
- float TEXT_ALPHA = 1.0;
- default
- {
- state_entry()
- {
- }
-
- link_message(integer sender_num, integer num, string sval, key kval)
- {
- // Check the channel
- if (num == SLOODLE_CHANNEL_OBJECT_CHOICE) {
- // Parse the string
- list parts = llParseString2List(sval, ["|"], []);
- integer numparts = llGetListLength(parts);
- string cmd = llList2String(parts, 0);
- if (cmd == "do:reset") {
- llSetText("", <0.0, 0.0, 0.0>, 0.0);
- } else if (cmd == SLOODLE_CHOICE_UPDATE_TEXT) {
- // There should be a parameter
- if (numparts > 1) llSetText(llList2String(parts, 1), TEXT_COLOUR, TEXT_ALPHA);
- else llSetText("", <0.0, 0.0, 0.0>, 0.0);
- }
- }
- }
- }
- // Please leave the following line intact to show where the script lives in Git:
- // SLOODLE LSL Script Git Location: mod/choice-1.0/objects/default/assets/sloodle_choice_text.lslp
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