LIS SIM Sites
From SLIS Second Life Wiki
- Historical Simulations in the Classroom
Historical analyses of different commercial computer games, freeware games, and online games plus suggestions for classroom use.
http://sims.countryday.net/~mccallj/index.htm
- Virtual Physical Laboratory (VPLab) - National Physical Laboratory
"The Virtual Physical Laboratory (VPLab) software contains over 180 interactive experiments for use by teachers and by pupils individually. It demonstrates physical principles and applications and is pitched at Physics GCSE, AS/A2 level, though the simulations may be of value at other academic levels."
http://www.npl.co.uk/server.php?show=ConWebDoc.2298
- The River City Project
"With funding from the National Science Foundation, we have developed an interactive computer simulation for middle grades science students to learn scientific inquiry and 21st century skills. River City has the look and feel of a videogame but contains content developed from National Science Education Standards, National Educational Technology Standards, and 21st Century Skills."
http://muve.gse.harvard.edu/rivercityproject/index.html
- Victoria Gloucester
"Welcome to the adventures of my Second Life(R). Born October 2006, I have worked to explore this virtual space for what I see as it’s educational value and its social/personal impact related to K - 12 public education. Who knows what is to come next! Join me on on this journey where virtual flirts with reality."
http://www.victoriagloucester.net/
Karen's April '08
Tapped In is a Web-based learning environment created by SRI International to transform teacher professional development (TPD) for professional development providers and educators. Tapped In enables providers to offer high-quality online professional development experiences and support to more teachers cost-effectively. Through Tapped In, educators can extend their professional growth beyond courses or workshops with the online tools, resources, colleagues, and support they need to implement effective, classroom-centered learning activities.
Imprint Interactive Technology is a consulting and development company specializing in applications for education, health and entertainment. We are dedicated to helping people engage with technology through the constructive act of firsthand experience.
The Journal of Virtual Environments is a refereed electronic journal which publishes research that relates to Virtual Environments or makes use of Virtual Environments.Of particular interest are anthropological, psychological, and sociological approaches, as are the practical and technical aspects of creating, maintaining and administrating VEs.
http://www.brandeis.edu/pubs/jove/
A list of virtual worlds by category:
http://www.virtualworldsreview.com/info/categories.shtml
A magazine about 2L: