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- //
- // The line above should be left blank to avoid script errors in OpenSim.
- integer SLOODLE_CHANNEL_OBJECT_CREATOR_REZZING_STARTED = -1639270082;
- integer SLOODLE_CHANNEL_OBJECT_CREATOR_REZZING_FINISHED = -1639270083;
- integer SLOODLE_CHANNEL_OBJECT_CREATOR_WILL_REZ_AT_POSITION = -1639270084;
- integer SLOODLE_CHANNEL_SET_CONFIGURED = -1639270091;
- integer SLOODLE_CHANNEL_SET_RESET = -1639270092;
- default
- {
- link_message(integer sender_num, integer num, string str, key id) {
- if (num == SLOODLE_CHANNEL_OBJECT_CREATOR_REZZING_STARTED) {
- // TODO: Change color or something
- //llSetTimerEvent(5.0);
- } else if (num == SLOODLE_CHANNEL_OBJECT_CREATOR_REZZING_FINISHED) {
- // llParticleSystem([]);
- } else if (num == SLOODLE_CHANNEL_SET_CONFIGURED) {
- } else if (num == SLOODLE_CHANNEL_SET_RESET) {
- }
- }
- state_entry()
- {
- llSetText("", <0,0,0>, 0.0);
- }
- }
- // Please leave the following line intact to show where the script lives in Git:
- // SLOODLE LSL Script Git Location: mod/set-1.0/objects/default/assets/sloodle_set_effects_simple.lslp
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