82d41b96-3d24-fd1e-3064-7960dcdfe85d_script.lsl 1.1 KB

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  1. //
  2. // The line above should be left blank to avoid script errors in OpenSim.
  3. integer SLOODLE_CHANNEL_OBJECT_CREATOR_REZZING_STARTED = -1639270082;
  4. integer SLOODLE_CHANNEL_OBJECT_CREATOR_REZZING_FINISHED = -1639270083;
  5. integer SLOODLE_CHANNEL_OBJECT_CREATOR_WILL_REZ_AT_POSITION = -1639270084;
  6. integer SLOODLE_CHANNEL_SET_CONFIGURED = -1639270091;
  7. integer SLOODLE_CHANNEL_SET_RESET = -1639270092;
  8. default
  9. {
  10. link_message(integer sender_num, integer num, string str, key id) {
  11. if (num == SLOODLE_CHANNEL_OBJECT_CREATOR_REZZING_STARTED) {
  12. // TODO: Change color or something
  13. //llSetTimerEvent(5.0);
  14. } else if (num == SLOODLE_CHANNEL_OBJECT_CREATOR_REZZING_FINISHED) {
  15. // llParticleSystem([]);
  16. } else if (num == SLOODLE_CHANNEL_SET_CONFIGURED) {
  17. } else if (num == SLOODLE_CHANNEL_SET_RESET) {
  18. }
  19. }
  20. state_entry()
  21. {
  22. llSetText("", <0,0,0>, 0.0);
  23. }
  24. }
  25. // Please leave the following line intact to show where the script lives in Git:
  26. // SLOODLE LSL Script Git Location: mod/set-1.0/objects/default/assets/sloodle_set_effects_simple.lslp