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- //
- // The line above should be left blank to avoid script errors in OpenSim.
- default
- {// zFire Xue Prim Animator Generator 5.1 Fastest Web Version.
- // Script belongs to Fire Centaur
- // This script goes into prim named: GET HUD
- on_rez(integer r){llResetScript();}
- link_message(integer s, integer n, string m, key id)
- {integer stat=llGetStatus(1);
- if(m=="p12"){ //zF Animation Frame #12
- vector r=<0.32424,0.06091,0.19606>;
- llSetScale(r);
- vector Zfire=llGetScale();
- vector zFire=<0.74244,-0.12018,1.33655>;
- vector zfIre=<0.32424,0.06091,0.19606>;
- vector zfiRe=< zFire.x/zfIre.x,zFire.y/zfIre.y,zFire.z/zfIre.z>;
- vector zfirE=< Zfire.x*zfiRe.x,Zfire.y*zfiRe.y,Zfire.z*zfiRe.z>;
- llSetPrimitiveParams([6, zfirE,8, <0.0,0.0,-0.00223,1.0> / llGetRootRotation(),9,0,0,<0.0, 1.0, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,18,0,<0.239216, 0.239216, 0.239216>,1.000000,18,1,<1.0, 1.0, 1.0>,1.000000,18,2,<0.239216, 0.239216, 0.239216>,1.000000,18,3,<0.239216, 0.239216, 0.239216>,1.000000,18,4,<0.239216, 0.239216, 0.239216>,1.000000,18,5,<0.239216, 0.239216, 0.239216>,1.000000,25,0,0.0,25,1,0.0,25,2,0.0,25,3,0.0,25,4,0.0,25,5,0.0]); }
- if(m=="p13"){ //zF Animation Frame #13
- vector r=<0.32424,0.06091,0.19606>;
- llSetScale(r);
- vector Zfire=llGetScale();
- vector zFire=<0.74244,-0.04047,1.33655>;
- vector zfIre=<0.32424,0.06091,0.19606>;
- vector zfiRe=< zFire.x/zfIre.x,zFire.y/zfIre.y,zFire.z/zfIre.z>;
- vector zfirE=< Zfire.x*zfiRe.x,Zfire.y*zfiRe.y,Zfire.z*zfiRe.z>;
- llSetPrimitiveParams([6, zfirE,8, <0.0,0.0,-0.00223,1.0> / llGetRootRotation(),9,0,0,<0.0, 1.0, 0.0>,0.0,<0.0, 0.0, 0.0>,<1.0, 1.0, 0.0>,<0.0, 0.0, 0.0>,18,0,<0.239216, 0.239216, 0.239216>,1.000000,18,1,<1.0, 1.0, 1.0>,1.000000,18,2,<0.239216, 0.239216, 0.239216>,1.000000,18,3,<0.239216, 0.239216, 0.239216>,1.000000,18,4,<0.239216, 0.239216, 0.239216>,1.000000,18,5,<0.239216, 0.239216, 0.239216>,1.000000,25,0,0.0,25,1,0.0,25,2,0.0,25,3,0.0,25,4,0.0,25,5,0.0]); }
- if(stat){llSetStatus(1,1);}}}
- // Please leave the following line intact to show where the script lives in Git:
- // SLOODLE LSL Script Git Location: mod/scoreboard-1.0/objects/default/assets/sloodle_get_hud_button_anim.lslp
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